I know I'm pretty late to the punch here, but I finally had the desire to fire up my Wii and play Final Fantasy IV: The After Years.
Final Fantasy IV was one of my favorite games, Final Fantasy or no. I "bought" TAY awhile back, but I kept getting side-tracked by this, that, and everything else.
Anyways, I finally got to playing it, and I was astounded at the poor design with the battles, enemies, and such.
I know it has been quite some time since Squeenix has released an old-school RPG, but surely they didn't forget how to properly make a game?
Good God, I could rant on all day about poor design in this game. I think the storylines are the only thing keeping me playing it; I probably would have quit on it a long time ago.
First, you got the plethora of situations where you only have 1-2 people in the group at any given time, neither of which is really much of a healer (forcing you to do lots of level grinding before you can survive a dungeon without running away from everything). That wouldn't be so bad in itself, annoying, but not game-breaking, but they take it a step further:
They make these groups of 1-2 people fight enemies that have crippling status attacks, but don't give you any items to guard against said status attacks. Right near the beginning of the game, Kain is on Mt. Ordeals by himself. Very first battle, is an Ambush. A hydra-like monster, and 2 zombies. Before I even get a turn, the hydra paralyzes Kain. Oh, that's nice. At least the zombies can only do 5-ish damage and Kain has 1500.
Well, the Snake can do 70-80, though. And as soon as Kain's paralyzation wears off, it paralyzes him AGAIN before he can get a turn. I wait several times, before just resetting the game. Guess what? I got that very same ambush again. Same thing. Reset the game again, finally on the 3rd try, I got the same battle, but no Ambush and successfully jumped the stupid hydra before it could paralyze me.
I wrote it off as a freak accident, but I got to the part where Ceodore and the Hooded Man are climbing a cliff face. The 2nd area involves a part where Ceodore (the only guy with the healing spells) falls down the cliff and is separated, and you're in control of the hooded man. Very first thing that happens, he gets Ambushed by 2 Medusas. He doesn't even get a single turn, and the game wouldn't let me run away before he was petrified. Nice one, Squeenix. Nice.
This right here, is poor game design. There should never be a Game Over situation that you are utterly powerless to stop. Both examples above happen in places where there's nothing to protect you from it (there were no resist paralyze charms/items, no resist petrification charms/items) and you get killed before you can even take a turn.
Final Fantasy IV never did this, neither did V, or VI. The game didn't throw petrification at you until you had 3+ people in your group, and enemies that had paralyze didn't use it every single turn they could, either. They knew better, back then. They understood how to make a game reasonably challenging, but yet avoid the unwinnable scenarios that tend to just annoy people instead of being fun.
And secondly, what's up with enemies doing more than half of your HP in damage, with Ceodore / The Hooded Man? The damage seems a bit ridiculous to me, having to pop Hi-Potions every other time somebody gets hit. Does that ever get better, as you get into the game? And how does the game handle some of the other peoples' scenarios... I shudder to think of trying to have Rydia solo anything, if she's anything like she was in FFIV, for example. Ceodore wears heavy armor; Rydia does not. If the average mook can 3-shot Ceodore, what happens to Rydia? etc.