I've been thinking again (I know that's dangerous) of how to go about player crafted tech kits of the currently existing techs.
My thoughts are that you split them down into the different general types (offensive, defensive, craft, spell, ability, and dragon). It may be easier to say that a general tech type can only be placed on specific weapon, armour, scale, spell or jewellry piece. Rather than for each individual tech themselves. Now if we say that the general tech types can each be learned by a different craft school and crafted using a currently existing skill.
I would split them down as follows :-
Offensive Tech Kits - Blacksmith - Weaponsmithing
Defensive Tech Kits - Outfitter - Armourcraft
Craft Tech Kits - Tinkerer - Tinkering
Spell Tech Kits - Scholar - Spellcrafting
Ability Tech Kits - Jeweller - Jewelcraft
Dragon Specific Tech Kits - Dragon Crafter - Scalecraft
Now for crafting the actual kits themselves I would suggest that we use a base material for each kit.
Offensive kits - Bronze, Iron, Steel etc bars
Defensive Kits - Bronze, Silver, Gold etc bars
Craft kits - Clay Tablets (does not currently exist)
Spell kits - Stone Spell Shards
Ability kits - Cut gems
Dragon Kits - Focussed Azulyte crystals.
The crafting of each kit tier should follow the normal lowest level for each tier. ie 1 - 200 - 400 - 600 - 800 - 1000 and the normal rules for the top skill level of each.
Thoughts, comments and opinions gratefully received
Ruache.