Shinkuu sums it up pretty well here.
I know people probably have a lot less of an opinion of me after the last couple days, but I think Shinkuu's words here pretty closely mirror my own.
I was never asking for an "Easy Button". Never. I know people _love_ putting words in my mouth (er, keyboard), but I was only asking for a balance of challenge vs reward, and also that such challenges be sensible and well-designed. Go to TvTropes and look up the phrase "Fake Difficulty" to get what I mean. Actually, I'll even provide a link:
http://tvtropes.org/pmwiki/pmwiki.ph...FakeDifficulty
I was only asking for things like in this post here that I just quoted. Effort should equal Reward. Or is it, Reward should equal Effort? Either way, spending so much effort to gain so little is always something that turns somebody off.
If you make just fluff items so hard to get, then many players just simply don't do the "Fluff" items and skip em. Some players might do it for the "Fun", but those are usually a minority.
If you make items *required* to your character's growth like this, and then supply a "Just don't do it" answer when players go "What the heck!?", then players who don't feel like pulling their teeth out will just quit the game entirely.
Anyways, read that TvTropes article. It explains it quite well too.
Edit:
http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeBalance
I see at least 1 or two instances of where Istaria is guilty of this too.