Note, I haven't played other games for very long - I've only played Istaria. Why? Because the entire reason I play is to play a dragon character. No other game gives that, therefore I'm not going to play any other game. I won't even be playing WoW with the transform-to-dragon-mount thing, because that's not the same as being able to PLAY as a dragon. I played Rappelz for a little while, and I learned I HATE PVP with a passion.
I have (somewhere) three ORIGINAL Horizons discs. Bought at £40 apiece. In 2003 the subscription fee was also more expensive. I quit in 2004 because I couldn't *afford* to play any more... especially not a game that so dreadfully gimped the "draw" character class. I came back in 2009 because the "draw" character class still only exists in Istaria.
And you know what? If it'd get more content into the game, and get the content players were asking for into the game, I'd BUY expansion packs, and although I know that the developers are against it, I wish there was the opportunity for microtransactions. ANY money to keep a game I love running = good money. Please, Virtrium, LET me throw you a couple of quid here and there to get little doodads in the game that aren't important to gameplay but look cool in, say, my lair. I tossed hundreds of pounds at Virtual Horse Ranch for custom horse colours, for goodness' sake... but I didn't want extra subscriptions.
[sarcasm mode]Oh that evil money-grubbing Istaria, playing a dragon isn't free after the first fourteen days, how dare they charge a subscription at all![/sarcasm mode]
In 2003 in Horizons there were the European shards (good luck playing with your friends if you were an ex-pat American living in the UK...) and the American shards. In Europe we had Ice, Wind and Earth. I don't remember what shards there were in the North American region. In 2004 - shortly after I left - they merged the EU shards into Unity. And, of course, now it looks like all the American shards have been merged, and we have a mere three shards.Then there's the world system. Granted, Istaria has that, but only three-fold, and each that cadre to a different style of player, from role-players, to beta-testers, to the common gamer; those being the Order, Blight, and Chaos shards respectively. WoW on the other hand is a game which has little in terms of "dedicated" worlds and more along the lines of simple mass quantity to be able to accommodate for their huge player base. Problem is, in creating a character, they in turn become locked to the world in which they were created.
Although I can transfer to Blight for free, I can't transfer to Order for free - and if I transfer to Blight, that character can't be transferred back out.
Can you actually provide a cited reference for a death that's directly attributable to World of Warcraft?Next, we have the players themselves. And, my god, if you haven't been on a WoW server, you haven't seen nasty. The people in this game can be freaking vicious--no, rabid--NO, psychotic. Yeah, that. Absolutely, crack-pot, bat-crap insane. Hostility? Through the roof. l33t-freaks? Like you wouldn't believe. Murderers? ...In some cases. Did you know?
There are a few.... odd... players in Istaria, too. Heaven forfend you should be minding your own business, playing as a dragon hatchling, and accept a group invite from another newbie dragon hatchling. You've got an even chance of getting someone who wants to show you "dragon mating positions". *sigh* Yes, it really, actually happened in game. Creepy.
I wait with bated breath to see the videos of you soloing Reklar, Valkor, Fafnir, Son of Gigaroth, the Rift Bosses.... that'd be AWESOME fight footage.On top of that, the game play is very much group-oriented.... Forced group game play is a massive no-no in my books. It should be totally optional and you should be able to solo 100% of the game without any help what-so-ever if you desire.
I suspect that in WoW you would be able to play certain content "solo" as much as you like - it's just going to make things take longer, or be a bit more tedious, or change how you play a bit.
Playing Istaria solo is similar - your hunting style has to be different, the creatures you hunt are different.
In real life you don't see people who know everything there is to know about Biochemistry and Blacksmithing and Gemcutting and Sculpting, yatta yatta yatta... people tend to either be a "journeyman" at multiple trades, a "beginner" at ALL trades or a master of one or two related trades.Because obviously your player has a limited memory bank in that brain of theirs and can only learn so much before their brain seizes up and can't learn any more. Not unlike real life. Wait, no, that's no like real life at all. In fact, it's the opposite... hmm...
I have an Istarian character who is a Confectioner. She may someday be a confectioner/alchemist. Because someday I'd like to be able to make some of the fancy-coloured dyes that are only available at Master alchemy level. But I really, really, really can't be bothered training her up in everything else (not least because I don't LIKE playing a biped particularly).... even if I know I can train her up in all of them.
Games need money to survive. If the cash cow stops giving milk, they starve and die. EVERY game needs a cash cow... they aren't being run "out of the goodness of someone's heart".
Please explain this to Virtrium, that I should be able to experience all of the game's features with just one character. I would like to have a dragon confectioner character. I would like my dragon confectioner character to be able to make alchemical dyes. I would also like my dragon confectioner/scalecrafter/lairshaper/crystalshaper/alchemist/warrior to be able to join the Cleric school. Kesqui's always wanted to be able to cast Group Heal.You shouldn't have to create 50 different characters just so you can experience everything a game has to offer. You should be able to do it in 1.
Whoops. I've gotta have at least two characters to play those schools - a dragon and a biped. And I don't like playing bipeds.
Because the game population is too low to support having more. Historically there were more, and if the game had a huge boost in population they'd probably have to open more shards simply to reduce lag issues.As for switching characters to other worlds, I was comparing it to Istaria's three because there's only three.
The 97th Fire Opal Golem I fought pretty much was the same battle as the second Fire Opal Golem I fought... they don't come up with new tricks. And if I was supposed to switch to some other mob for "new experiences" ... well, that doesn't work with the "playing solo" aspect very well. Fire Opal Golems just happened to be the most efficient mob to fight in order to gain experience for what I was doing.It is if it gets harder every time, with the enemies employing new abilities or "tricks" to fight you with. Getting smarter, getting stronger, using new attacks, etc always ensures the battles are never quite the same. And besides, it's not like you're being forced to do them again and again, like you said.
I'm sure I had more to say, but I've got to go to work now...