Originally Posted by
Guaran
I tried emailing this suggestion but keep getting delivery failures:
My suggestions for the priceless jewelry would be to change the health on the bracelet and earring to 160, reduce the +30 speed on necklace and ring to +5 speed, add a second tech slot for the ring and possibly the necklace as well. Findings below which led to my conclusions:
Character has a t5 mithril health jewelry set equipped
Health Necklace (+100 Health) 3 sockets, crystals 150 health, 65 power, 33 nature
Health Earrings (+50 health each) Armor V, Power V, Strength V adding 20 Armor, 25 Power, 25 Strength each (power and strength are only stat choices available for t5 and lower earrings)
Health Bracelets (+75 Health each) Armor V, Focus V, Dexterity V adding 20 Armor, 25 Focus, 25 Dexterity each (focus and dexterity are only stat choices available for t5 and lower bracelets)
Health Rings (+50 Health each) Armor V, Spirit V, Nature V adding 20 Armor, 25 Spirit, 25 Nature each
Typical set for t5 multiclassed adventurer, totals:
450 Health + 150 crystal, 120 Armor, 115 Power, 50 Focus, 50 Strength, 50 Dexterity, 50 Spirit, 83 Nature, 0 Speed, 0 Ethereal Armor
Rings and Necklace are only Jewelry which can take the Adventure skills like Spirit, Bow, Nature, etc. and the crystals that can also boost them.
Characters stats of all the affected skills with the above t5 set equipped (no buffs):
1681 Armor
368 Ethereal Armor
2890 Health
1305 Power
1130 Strength
1182 Focus
1190 Dexterity
72 Speed
1501 Nature
1271 Spirit
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T6 Jewelry set:
Priceless Necklace (60 Power, 60 Focus, 60 Ethereal Armor, 30 Speed), 1 socket crystal +150 health
Priceless Earrings (60 Armor, 60 Health, 60 Dexterity, 60 Strength) Power V tech 25 Power each
Priceless Bracelets (60 Armor, 60 Health, 60 Dexterity, 60 Strength) Focus V tech 25 Focus each
Priceless Rings (60 Power, 60 Focus, 60 Ethereal Armor, 30 Speed), Nature V tech 25 Nature each
Typical t6 set totals:
240 Health + 150 crystal), 240 Armor, 230 Power, 230 Focus, 240 Strength, 240 Dexterity, 0 Spirit, 50 Nature, 90 speed, 180 Ethereal Armor
Only 240 health when the t5 set adds 450? This is the main issue.
Characters stats of all the affected skills with the above t6 set equipped (no buffs):
1801 Armor
548 Ethereal Armor
2680 Health
1420 Power
1320 Strength
1362 Focus
1380 Dexterity
162 Speed
1487 Nature
1239 Spirit
Differences (t6 set values minus t5 set values. stats affect the skills somewhat)
+120 Armor
+180 Ethereal Armor
-210 Health
+115 Power
+190 Strength
+180 Focus
+190 Dexterity
+90 Speed
-14 Nature
-32 Spirit
Since health is already on ears and bracelets, and the idea is to add about 180 vs t5 levels, change the health value on earring and bracelet to +160. this will add +400 more health to the current values, or +190 net change when going from t5 to t6.
Reduce the +30 Speed to say +5 on ring and necklace. Still a nice boost but not the crazy speed doubling it currently is.
Currently all the new pieces only have a single tech slot. for the rings at least, increase the number of tech slots to 2. In the example set, I would tech on Nature V plus Spirit V, mirroring the t5 set in that respect. This will mitigate the skill drop in spirit and change it from -32 to +18 skill.
Nature skill is still a drop (the t5 set had a +33 crystal in the necklace) compared to the t5. Adding a second tech slot on the necklace will mitigate that. +33 Nature crystal in a second socket, would be a net increase of +19 in comparison to the t5 set.
The ring and necklace changes result in fairly small skill increases, but eliminates the drops which shouldn't be there.
Guaran