I am not sure what the majority of people do when playing Istaria but for me it is crafting. I would rather build on my plot as appose to following the story line by doing adventure quests. When I started having problems with Maple Treants, my good friend, Aksgryndhr hunted trophies to bring me up to level 100. After that he took me into Dralnok’s Doom so that I could level another school up to 92. Even now with a 110 rating I still am not able to gather without being harassed by monsters. Currently I am trying to gather marble. I have to gather in full armor because of the Marble Golem’s rating and how they get assistance from one another. I really see no benefit in having a full set of cargo gear.
Amon visited Market Place last week and I mentioned to him that the Shadow Spiders were a nightmare when trying to gather silk. Amon said that he would make the Shadow Spider Breeders no longer aggressive. I appreciate the change he made but now that I think about it, why not change the gaming experience for those who want to craft? Why not make a crafting potion one can consume which would make crafters seen “neutral” to all tiered monsters? The potion would have to work on all monsters in Istaria and be priced such that a new player could afford it. It also should be a potion that cannot be dispelled. More importantly the potion should have a nasty side effect should someone decide to go adventuring while using the potion.
I know there are some that will object to a crafting potion. One may say that it would take away from the experience of the game, but I find the hours of gathering and applying to be an experience in itself. Adding hostile elements into the game only frustrates me and I know there are some who feel the same.