Originally Posted by
Dhalin
That's the way WoW *was*. They changed that.
If you want Mage, I'll do a comparison.
WoW Mage, Arcane:
Arcane Blast -> Arcane Missiles (if it procs, if not Arcane Blast again) -> Arcane Barrage -> Fireblast -> Cone of Cold (by now the mob is probably chewing on you) -> Frost Nova -> Blink -> Arcane Blast -> Arcane Missiles/Blast.
Current Demo Warlock:
Immolate + Pet Attack (all in one keypress) -> Corruption -> Curse of Agony -> Hand of Guldan -> Incinerate -> Incinerate -> Immolate -> Corruption... etc
It isn't 1 1 1 1 1 1 1, more like 1, 2, 3, 4, 5, 5, 1, 2, 3, 4, 5, 5.
Oh, and Arms Warrior? You're constantly mashing buttons, and you have to hit the correct button for what is happening, if you want to play it well, too. And you have to juggle 6-8 abilities and you're never *not* pressing buttons every global cooldown (1.5 seconds).
And even if it were 1 2 1 2 1 2 1 2 I'd rather do that than to hit a button, wait 10+ seconds, hit another button, wait 10+ seconds, etc.
But like I said earlier, I will admit (and very much appreciate) that VI thankfully gave Dragons more buttons to push, more often. I remember Pre-VI dragons and they were not only boring to play, but just plain not fun when Breezes were your *only* source of healing (other than 5min cooldown instant abilities), and you had no way of bypassing Slash resistance by yourself (beetles, UGH).
Now if only they could take some of that mentality and shuffle that over towards the bipeds... I've tried Warrior and Cleric... oh they got scads of abilities, but they are all on linked timers! What the heck good does it do me to have all of these abilities when I can only use 1 of them every 10 or so seconds?