Horizons philosophy : think different ! err... nevermind, just ... think - Incoming Berzekers have the right of way. - Don't look self-confident, it tends to draw a Mob 30 levels higher than you are. - There is always a way to avoid getting the Consigners richer... but it's always well defended. - When in doubt, stack another buff before charging. - Grouping is essential : it gives Mob someone else to hit. - The easy way has always low fps. - Crystals that should be together to work usually can't be stacked together. - Anything you do can get you attacked, even doing nothing. - Kill Steal works both ways. - Never rove with your cargo suit on : Mobs may be low on supplies. - High level Mobs are predictable, it's the lowest that are dangerous. - The Mobs unvariably aggro on two occasions: (a) when you are ready for them, (b) when you are not ready for them. - The important things are always simple. - The simple things are always hard. - The Mob which seems to go away and that you have been ignoring will launch the main attack from the rear. - When DPs stock grows due to lack of sleep, it's the nature's way to tell you to slow down. - If your attack is going well, you have walked into an ambush. - Make it tough enough for the Mob to get in and you won't be able to get out. - If you are short of everything but the Mob, you are in a Blight zone. - Never forget that the weapons of your chars are made by the lowest bidder. - When both sides are convinced that they are about to die, they are both right. - Just when you finish to make your super HZ char, AE releases the next patch and you have to start over. - If it looks like a bug, smells like a bug, and tastes like a bug, then it's a "Works As Designed". - Your funds will raise smoothly only when you don't need them to. - Archery is the most effective way of warfare : the arrow will always hit something, even the ground. - A solo mage is only a less defended prey. - The farest you'll charge, the more you'll have to run back. - Don't try to check if an incoming Mob is friendly or not : when you'll see its jaws, it will be too late. - Nothing is worse than a battle ... excepted a lost battle. - If it moves, kill it ; If it doesn?t, harvest it. - If you let the ennemy choose when to attack, you'll suffer a defeat; if you let him choose where and when, it'll be a disaster. - Tanks, if the mage dies, then protect the healer; If the healer also dies, then repeat after me: "Pater noster?";