This is a spin-off topic from another thread was was originally created for a different purpose:
http://community.istaria.com/forum/s...ad.php?t=24865
This thread's purpose is intended to be broad, including topics of enticing new players and examining the differences between Istaria and other games, in many, if not all, facets. It is expected to be a logical and intellectual discussion with objective opinions from those considering these matters. Please try to quantify values when possible to avoid confusion or unreasonable assumptions. (I.e. Use units of measure rather than ambiguous adjectives; E.g. Rather than "It should take longer" please state "It should take twice as long") I realize this is a strange request but assumptions generate a great deal of miscommunication and misunderstanding.
We're all emotional beings, and many will undoubtedly be very passionate about a number of subjects that are raised within this topic. In my experiences this community has shown that it can both adequately state the opinions of individuals with in it, while fully respecting and understanding the opinions of others. I would hope this continues to be the case here.
As I'm getting the ball rolling, I'm going to state the obvious:
What Istaria has going for it:
- You can be a dragon -- This is (AFAIK) unique to the MMO world
- A very mature, helpful player base
- A sophisticated crafting system, including structures
What Istaria has working against it:
The last 'con' in that list is a bit ambiguous, so I included the link to the first 'hit' of a google search of "Istaria review". From the point of the outside observer, the review is highly objective and fairly well written. Unfortunately, it was written in 2004, and after all Istaria has been through, with an even lower player base now, and graphics that (unless an update was applied I wasn't made aware of) are now over 7 years old. So it raises the question:
Why should anyone start playing Istaria?
I phrase the above question very specifically. Those who have been playing for any period of time have an obvious investment in the game, and the value of their time and money is a decision for them to make. As such, this is designed to ask why new people would choose Istaria over the plethora of other games out there.
I've been told several times that the best way to generate additional revenue (in the aforementioned thread) was to "spread the word". The problem with this solution may now be a bit more apparent after reading the review above, but psychology comes into play as well: Those who are well entrenched into the game of Istaria, who have played for years and come to enjoy it despite it's flaws may not see them anymore. It's easier to "spread the word" when you only mention those first three bullet points I listed, without any of those that follow them. Unfortunately after arriving, anyone having been told they have to pay the same amount to be a dragon in a several year old game with far less players than a newer game with the same subscription price will not only feel duped but may even leave purely out of spite. If that person is a friend of yours, their opinion of you may have even dropped. You've effectively committed the digital equivalent of setting your friend up on a blind date and described the person as "having a great personality." (And let's face it, in the world of online gaming, Istaria's not exactly the belle of the ball anymore)
The fact that the massive crafting system with cooperative building of structures is almost nullified by the relatively small player base doesn't help the selling point. The fact that many locations are ghost towns because the map is entirely too large for the player base gives the game a very lonely and 'dying' feeling.
I'm going to skip over the typical gamer who would enjoy playing a game in the same genre as Istaria, because they'd have to really, really, really like dragons to pass up all the other games like Istaria on the market that provide essentially the same product, some for free. Free free to comment on this demographic though, of course.
I'm going to move onto the demographic I believe most likely to 'fit in' with a great deal of the personality I see in the Istaria community. (Which is the only reason I'm even about at this point.)
Casual Gamers - Working Professionals
As an older, casual gamer, I'm not as put off by dated graphics as some of the younger generations could be. I also enjoy the mature community. I was originally drawn back to this game after playing over half a decade ago because I remembered "That one game that let me play as a dragon." But, alas, I'm not a kid anymore. I don't have several hours out of every day without responsibility to spend clicking on rocks and gathering other resources. It could be argued that I shouldn't be playing games at all, and perhaps Istaria simply isn't right for me. Regardless, I now have to choose how I spend what little free time I have very carefully to ensure it reduces stress and is somewhat entertaining. As such, gathering resources to progress as a dragon (as I've little interest in the other races) is, well, work.
Grinding
I have a few truths that apply to me. They may apply to you as well:
Truth 1: A game is defined as an activity providing entertainment or amusement.
Truth 2: People pay me to work. Work usually isn't fun; that's why it's called 'work' and not 'fun'.
Truth 3: I pay people so I can have fun. This typically results in work for the people I'm paying.
Grinding does not fit into these truths. It attempts to persuade me to pay others to do that which I inevitably view as work. The answer to this is usually, "Well then only do it for a bit, until it stops being fun." This is a practical solution to grinding where you're out with friends killing creatures, or achieving some goal. However, when applied to resource gathering that logic would result in me never doing it, as it...isn't fun. Ever. Which, by the truths I mentioned earlier, would imply it's work. Yet I'm paying someone, so I should be having fun. You might see why this seems very wrong from my point of view.
This wouldn't be a problem if I wasn't required to generate resources to advance as a dragon. I'd simply slaughter and craft things (while it was fun) until I advanced.
So, as a casual gamer, I'm reluctantly unable to play Istaria, unless I were to implement the next truth:
Truth 4: If you don't have more time than money, pay someone to do the work preventing you from having fun.
Now, you might wonder what some of those responsibilities I mentioned earlier are. Part of them are fixing up my house, and I spend a lot of time on that. It's a higher priority than playing a game. Now if I really wanted something done quickly, and I didn't want to do it because I had something fun I wanted to do instead, I'd pay a professional, such as an electrician or plumber. I don't do this because they charge me $100 an hour to do something I know how to do. So I sacrifice what would otherwise be free time to do that.
By this same thought process, if I'm paying to have fun, and have hit a part of the game that isn't fun, I can recursively call that truth again, paying more money to have fun. Didn't follow? I could pay someone to gather resources for me, either on my account or their own. That way when I do have time to play again, it's actually fun.
It could then be argued that if I paid the electrician to do the work for me, I could gather the resources for myself. This is true...but I believe you might guess that, between an electrician and a resource gatherer on an electronic game, who might charge more per hour. Most of the time I'd bet on the electrician, as resource gathering is so easy a child could do it. The best part is that they wouldn't, as even a small child would nonchalantly tell you it's not any fun, then possibly proceed to run outside and happily eat dirt. *smile*
So...when little known games geared towards casual players such as Dream of Mirror Online have an equally strong community, a world so crowded I rarely have issues finding groups, and small items players can buy that will gather resources for them (Even though one can AFK gather in guarded areas so I never bother) what would the appeal of Istaria be?
That question isn't rhetorical. Given the current population of Istaria I can imagine a great many people have asked the same question and came up with no good answer.
The Future
So the next real question is: should anything change?
People are afraid of change, and yet demand it all the time. Without knowledge of whether Istaria subscriptions are rising or falling, it's difficult to answer. Obviously it can support itself right now, and afford to pay for updates from time to time. But it's in a constant battle against time. If it's "staying the course" at the moment, the amount of new players will continue to decline. I don't even want to know how difficult it is now to get a group going at higher levels, but that, like many other aspects of the game, (economy) will only continue to falter unless a new influx of players occur.
I know few people want to hear about this, but as it was called once already, it's the big, white elephant in the room that is obvious on any website you visit in regards to this game. Perhaps it's time to discuss it as a community without the knee-jerk, defensive reactions that is human nature.
Thank you very much for reading my post.