So, I was reading OLD (2004-2005) suggestion threads just to see what was being suggested post-merge and I came across a good thread about Mind spells and Sorcerer. It got me intrigued so I jotted down the suggestions and then I wanted to post here and get your feedback and ideas.

That original thread called for one new additional technique: Mind Range. But, I think you'd also need Mind Damage.

It also called for a number of new abilities and spells. Some of which were:

Mind Wrack
Mind Damage, DoT
% chance of short stun

Mind Lock
Stun, varying length (short to long)
Ablative (damage breaks it)

Psychic Shockwave
Mind Damage, AoE
% chance of short stun

Blindness
Lowers target's range by an amount for a duration

Mind Lasher
Mind Damage
Chance to apply a debuff that causes future mind spells to do extra damage

Reduce Will
Debuff, damage does not break
Chance to increase (make worse) recycle of abilities

Confusion
Debuff, damage does not break
Chance to increase delay (make worse) delay of abilities

So, given the above I also wanted to get your thoughts and feedback and suggestions regarding the Sorcerer school.