After dabbing some in the textures, I am actually working on a set of high-rez textures.
I've noticed that Horizons (at least) supports DXT1, DXT3, and 8:8:8:8 ARGB.
Currently, the AGH>DDS and DDS>AGH utilities that were hosted in the Tazoon customization forum only support the DXT1 and DXT3. They read the 8:8:8:8 format and can convert it back to DDS, but converting a uncompressed ARGB DDS texture over to AGH results in an error in the logs. Horizons complains that the size of the AGH is different than what it should be, and that there is 128 bytes of data missing. This tells Horizons that the file is corrupted and it won't display the texture at all.
I'm wondering where I can get a hold of the author of the AGH>DDS tools, or if there is someone out there that is willing to write a more complete converter. Anyone know?
Menkure