I've tried to put together a list of the spells available for the archer classes.
Main focus has been on ranger, both due to the fact that I play one, but also because it's the archer school with access to the most spells. Spells in italic are the ones available to all archer classes.
The numbers listed behind the spells are required lvl/skill for scribing the spell at Tier II. For Tier I, just subtract 20 from lvl and 200 from skill, though never less than 1/10. For higher tiers, add 20/200 for each.
Two of the spells are special, as there are no lower version. For Dark cyclone, there exist no higher level version either.
Hope this is of some help to all you aspiring archers out there. Due to a lousy memory, this list is made based on info from various sources, so there might be errors. Hence, any additions, corrections and comments are welcome :)
Nature:
Impr. Lightning Bolt30/300
Impr. Revitalize 30/330
Lightning Bolt 20/200
Nature Resistance 25/250
Nature Ward 28/280
Revitalize 20/230
Root 20/200
Stone Fist 26/260
Earthen Crust 28/280
Ensnaring Roots 25/250
Lightning Storm 35/350
Patch of Bramble 30/300
Regrowth 30/300
Thunder 25/250
Shocking Blast 27/270
Thunder Cloud (special) 53/530
Dark Cyclone (special) 75/750
Life:
Gift of Health 20/200
Gift of Toughness 20/200
Impr. Revitalize 30/300
Raise Health 22/220
Revitalize 20/200
Enhance Health 25/250
Mystic Blaze 23/230
Purify 30/300
Resurrection 30/300
Surge of Health 30/300
Augmentation:
Gift of Alacrity 20/200
Gift of Armor 20/200
Gift of Dexterity 20/200
Gift of Focus 20/200
Gift of Power 20/200
Gift of Speed 20/200
Gift of Strength 20/200
Raise Armor 22/220
Raise Dexterity 22/220
Raise Focus 22/220
Raise Power 22/220
Raise Strength 22/220
Swift Feet 20/200
Enhance Armor 25/250
Enhance Dexterity 25/250
Enhance Focus 25/250
Enhance Power 25/250
Enhance Strength 25/250
Surge of Armor 30/300
Surge of Dexterity 30/300
Surge of Focus 30/300
Surge of Power 30/300
Surge of Strength 30/300
Blight:
Blight Ward 28/280
Lessen Armor 25/250
Lessen Dexterity 25/250
Lessen Strength 25/250
Malady 35/350
Mark 20/200
Rust 20/200
Soften 20/200
Brittle 25/250
Clumsiness 30/300
Dispel 26/260
Weakness 30/300
Withered State 22/220
Spirit:
Impr. Spirit Bolt 30/300
Spirit Bolt 20/200
Spirit Resistance 25/250
Ethereal Leech 30/300
Ethereal Paroxysm 35/350
Improved Theft of Life 35/350
Soul Shield 35/350
Theft of Life 25/250
Energy:
Energy Attack 27/270
Energy Bolt 20/200
Energy Resistance 25/250
Energy Ward 28/280
Impr. Energy Bolt 30/300
Flame:
Flame Attack 25/250
Flame Bolt 20/200
Flame Resistance 25/250
Flame Ward 28/280
Immolate 22/220
Impr. Flame Bolt 30/300
Impr. Flame Wave 35/350
Sear 23/230
Ice:
Ice Attack 27/270
Ice Resistance 25/250
Ice Ward 28/280
Ice Shackles 30/300
Mind:
Lessen Focus 25/250
Lessen Health 25/250
Lessen Power 25/250
Summoning:
Flame Attack 25/270
Sorry for the crappy layout. :)
Lol! ar-senal got sensored in the title... ah well, they're a crap team anyways :D