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Thread: The archer tome of arcane arts

  1. #1
    ArthurDent
    Guest

    Default The archer tome of arcane arts

    I've tried to put together a list of the spells available for the archer classes.
    Main focus has been on ranger, both due to the fact that I play one, but also because it's the archer school with access to the most spells. Spells in italic are the ones available to all archer classes.

    The numbers listed behind the spells are required lvl/skill for scribing the spell at Tier II. For Tier I, just subtract 20 from lvl and 200 from skill, though never less than 1/10. For higher tiers, add 20/200 for each.

    Two of the spells are special, as there are no lower version. For Dark cyclone, there exist no higher level version either.

    Hope this is of some help to all you aspiring archers out there. Due to a lousy memory, this list is made based on info from various sources, so there might be errors. Hence, any additions, corrections and comments are welcome :)

    Nature:
    Impr. Lightning Bolt30/300
    Impr. Revitalize 30/330
    Lightning Bolt 20/200
    Nature Resistance 25/250
    Nature Ward 28/280
    Revitalize 20/230
    Root 20/200
    Stone Fist 26/260
    Earthen Crust 28/280
    Ensnaring Roots 25/250
    Lightning Storm 35/350
    Patch of Bramble 30/300
    Regrowth 30/300
    Thunder 25/250
    Shocking Blast 27/270
    Thunder Cloud (special) 53/530
    Dark Cyclone (special) 75/750

    Life:
    Gift of Health 20/200
    Gift of Toughness 20/200
    Impr. Revitalize 30/300
    Raise Health 22/220
    Revitalize 20/200
    Enhance Health 25/250
    Mystic Blaze 23/230
    Purify 30/300
    Resurrection 30/300
    Surge of Health 30/300

    Augmentation:
    Gift of Alacrity 20/200
    Gift of Armor 20/200
    Gift of Dexterity 20/200
    Gift of Focus 20/200
    Gift of Power 20/200
    Gift of Speed 20/200
    Gift of Strength 20/200
    Raise Armor 22/220
    Raise Dexterity 22/220
    Raise Focus 22/220
    Raise Power 22/220
    Raise Strength 22/220
    Swift Feet 20/200
    Enhance Armor 25/250
    Enhance Dexterity 25/250
    Enhance Focus 25/250
    Enhance Power 25/250
    Enhance Strength 25/250
    Surge of Armor 30/300
    Surge of Dexterity 30/300
    Surge of Focus 30/300
    Surge of Power 30/300
    Surge of Strength 30/300

    Blight:
    Blight Ward 28/280
    Lessen Armor 25/250
    Lessen Dexterity 25/250
    Lessen Strength 25/250
    Malady 35/350
    Mark 20/200
    Rust 20/200
    Soften 20/200
    Brittle 25/250
    Clumsiness 30/300
    Dispel 26/260
    Weakness 30/300
    Withered State 22/220

    Spirit:
    Impr. Spirit Bolt 30/300
    Spirit Bolt 20/200
    Spirit Resistance 25/250
    Ethereal Leech 30/300
    Ethereal Paroxysm 35/350
    Improved Theft of Life 35/350
    Soul Shield 35/350
    Theft of Life 25/250

    Energy:
    Energy Attack 27/270
    Energy Bolt 20/200
    Energy Resistance 25/250
    Energy Ward 28/280
    Impr. Energy Bolt 30/300

    Flame:
    Flame Attack 25/250
    Flame Bolt 20/200
    Flame Resistance 25/250
    Flame Ward 28/280
    Immolate 22/220
    Impr. Flame Bolt 30/300
    Impr. Flame Wave 35/350
    Sear 23/230

    Ice:
    Ice Attack 27/270
    Ice Resistance 25/250
    Ice Ward 28/280
    Ice Shackles 30/300

    Mind:
    Lessen Focus 25/250
    Lessen Health 25/250
    Lessen Power 25/250

    Summoning:
    Flame Attack 25/270


    Sorry for the crappy layout. :)

    Lol! ar-senal got sensored in the title... ah well, they're a crap team anyways :D

  2. #2
    aceracer24
    Guest

    Default Re: The archer ***nal of arcane arts

    Very nice and job well done. Helped me make sure I got all the spells I have skill for. Thunder cloud is a newly fuond spell...I have t3 version but wanting t4...know anyone that has.can make for me?
    Again job well done.

  3. #3
    Calinor
    Guest

    Default Re: The archer ***nal of arcane arts

    Rangers can also cast Shocking Blast another nature stun spell.
    Don't remember the reqs.

  4. #4
    ArthurDent
    Guest

    Default Re: The archer ***nal of arcane arts

    Fixed.
    How on earth could I forget my most important spell? :)

  5. #5
    Member Seranthor's Avatar
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    Default Re: The archer ***nal of arcane arts

    Rangers can also cast Numbing Haze... should be listed under Mind... 7/70 for NH1, 27/270 for NH2
    25 months waiting for expert CNF forms. Tired of the intentional deceptions and being kicked in the junk.


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