Quote Originally Posted by Merrik View Post
how about a silence spell, to stop enemies from casting
I love this idea. Could have single target and aoe on enemies, like dispirit foe(s) works: "Silence foe(s)" (or perhaps "Mute Foe(s)", since we'd still hear other sound effects like cries of pain when enemies get hit).

Another thought is some sort of heal-over-time spell, like the pain/damage is drained into the ground: "Drain Wounds" or "Grounded Damage". Alternatively, this could reduce the amount of damage initially taken.

More than that, though, I really believe healers should have spells to damage undead targets, undoing the abomination that mocks the life energies with which healers work.