Everytime, as long as I can remember, I've had to contend with the game over-gathering and then: "you are overburdened! Your speed is reduced by X% due to overburdened", blah blah blah..
I figure it we can tell the engine to check each hit to see if we're within a certain distance of the nodes.. you should also be able to have it poll to see if you're within 10 bulk of your max capacity.
And if the returned value is just a binary yes/no of reached capacity, then passing off a local variable of backpack-10 as your maxcapacity (or something like that) might work?
At any rate, this is something that has been an issue since I can remember... Can we get a fix? Like.. as fast as the distance gathering fix? I'm tired of having to split stacks and figure out how much I'm encumbered and delete a certain amount of resource so I'm not overburdened anymore.
It's annoying...
Thanks.