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Thread: Blight Update 229

  1. #21

    Default Re: Blight Update 229

    Thank you for providing us the very much needed insight!

  2. #22

    Default Re: Blight Update 229

    Thank you for the clarification Velea. Its nice to know the lore will still be available and the cenotaphs won't be removed anytime soon. Will the lore that is currently on them be included in the planned updated lore or available elsewhere when they are updated?


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  3. #23

    Default Re: Blight Update 229

    That I can't answer, Arzel, because it is not something we've even begun to think about.

  4. #24
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    Default Re: Blight Update 229

    Dunno about anyone else but getting the master forms was a breeze at lvl 13 even for the woodworking one. No Dps, no parties of high rating armed escorts... Just a level 13 running through ED and using a little common sense and very fast clicking/recalling.

    Taking it away from the cenotaphs and adding it to an NPC that requires you to craft T6 materials in order to get the T6 forms forces people to do the only thing they can do: fight the T6 mobs to get trophies so they can get the formulas so they can start making T6 materials to get the rest of the formulas.

    I don't view that as particularly easier considering I didn't have to fight any T6 mobs to get the master formulas for refining before..... This would actually be harder. Just saying.
    Mensarian state of mind: Being without one completely!

  5. #25

    Default Re: Blight Update 229

    Resources have been modified across the board so that each structure requires only one tier of resource to complete.

    Are you saying that there will only be one resource to complete a house? Will any of this affect machines or they staying the same.

    Thank you for your time to whomever responds.

  6. #26

    Default Re: Blight Update 229

    Quote Originally Posted by Peaches View Post
    Resources have been modified across the board so that each structure requires only one tier of resource to complete.

    Are you saying that there will only be one resource to complete a house? Will any of this affect machines or they staying the same.

    Thank you for your time to whomever responds.
    Not a single resource, but a single tier of resources. This is only houses, not workshops.
    "Alea iacta est" -- Julius Caesar

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  7. #27

    Default Re: Blight Update 229

    Thank you for the clarification Amon.

  8. #28
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    Default Re: Blight Update 229

    Quote Originally Posted by Peaches View Post
    Resources have been modified across the board so that each structure requires only one tier of resource to complete.

    Are you saying that there will only be one resource to complete a house? Will any of this affect machines or they staying the same.

    Thank you for your time to whomever responds.
    Awesome! Grand guildhall is the new grand hall. Can't wait to take a crack at that

    Can we get an idea of the dimensions of the new houses/guildhalls? I.E. what size plot is required?

    Thanks
    Mensarian state of mind: Being without one completely!

  9. #29

    Default Re: Blight Update 229

    Quote Originally Posted by Mensar View Post
    Awesome! Grand guildhall is the new grand hall. Can't wait to take a crack at that

    Can we get an idea of the dimensions of the new houses/guildhalls? I.E. what size plot is required?

    Thanks
    These are the same structures as before, no art changes were made. We're simply standardizing them in terms of resources, storage and naming. So the Grand Guild Hall is what is currently the Tier 6 Guild Hall.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  10. #30
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    Default Re: Blight Update 229

    Quote Originally Posted by AmonGwareth View Post
    These are the same structures as before, no art changes were made. We're simply standardizing them in terms of resources, storage and naming. So the Grand Guild Hall is what is currently the Tier 6 Guild Hall.
    Thanks for the response but something I've always been curious about trying.... Wouldn't it make more sense to have the higher tiered halls be smaller? Or at least have the option of making them smaller? It would seem efficiency would become a factor as your skill increases and you were able to fit more into less space rather than just making a bigger structure to hold more things. If that makes sense?

    And then you factor the quality of the resources and maybe you can make thronwood much thinner than elm for example? Just thinking.. While you're making changes maybe allowing us to choose which format for which tier would be nice. Granted, I wouldn't expect to use less T6 to make a very small guild house than I would a huge one... But there might be some room for options there.
    Mensarian state of mind: Being without one completely!

  11. #31

    Default Re: Blight Update 229

    I would like to thank the powers to be to have used a lot of restraint in this discussion for not locking it down! Even though some posts have been deleted, overall it is an open and free discussion on this change. Good on Ya (as they say north of the border) Devs.

  12. #32

    Default Re: Blight Update 229

    Quote Originally Posted by AmonGwareth View Post
    These are the same structures as before, no art changes were made. We're simply standardizing them in terms of resources, storage and naming. So the Grand Guild Hall is what is currently the Tier 6 Guild Hall.

    Theres 5 new sizes of GH, basic, small, medium, large and grand. We currently have what 7 sizes of GH's. human, and T1 thru T6. So which 2 will no longer be available? Im guessing Human and what other?

    Smaug

  13. #33

    Default Re: Blight Update 229

    All the structures do not appear to be patched out to blight. all the racial buildings are missing and there are only 3 versions of the guildhouse enabled.
    Cauri BloodBane - Order
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  14. #34

    Default Re: Blight Update 229

    Quote Originally Posted by Velea View Post
    <trimmed for space saving>

    We are also looking at if we have caused a cyclical problem where players can't get tokens to buy the formulas they need from Frig because Frig's quests require you to have the basic formulas in order to earn the tokens.
    Seems to be the case. Perhaps some quests to turn in raw resources for tokens?
    Blight: Kaylee, Marynah, others
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  15. #35

    Default Re: Blight Update 229

    Quote Originally Posted by AmonGwareth View Post
    These are the same structures as before, no art changes were made. We're simply standardizing them in terms of resources, storage and naming. So the Grand Guild Hall is what is currently the Tier 6 Guild Hall.
    and what happens to the novians for someone that's already built a T6 guild hall, and put tons of T5/T6 mats into it? when deconned, are they gonna get back T1-T6 mats? or the T5/T6 mats used to build them?

    that would be a sorry case for someone that spent the time and effort to get all the high amounts of T5/T6 as i have done, on 2 T6 guild halls about a week ago.

    as far as Frig goes: how about letting them turn in T5 items for tokens, instead of asking for the same tier they are trying to get forms to make things with? this has been an issue for a long time now, not a new one. i'm pretty sure when i got my first master craft forms (not master resource), they came as drops. not buying from frig. i could be wrong since i was many yrs ago. or there was a different way of getting tokens
    Last edited by Zorbin; September 9th, 2012 at 03:39 PM.

  16. #36

    Default Re: Blight Update 229

    Quote Originally Posted by Zorbin View Post
    and what happens to the novians for someone that's already built a T6 guild hall, and put tons of T5/T6 mats into it? when deconned, are they gonna get back T1-T6 mats? or the T5/T6 mats used to build them?

    that would be a sorry case for someone that spent the time and effort to get all the high amounts of T5/T6 as i have done, on 2 T6 guild halls about a week ago.

    as far as Frig goes: how about letting them turn in T5 items for tokens, instead of asking for the same tier they are trying to get forms to make things with? this has been an issue for a long time now, not a new one. i'm pretty sure when i got my first master craft forms (not master resource), they came as drops. not buying from frig. i could be wrong since i was many yrs ago. or there was a different way of getting tokens
    The original structures weren't altered, these are "new" ones. So anyone building an existing structure can continue to build or even decon it. But, you won't be able to choose it again. Its a bit confusing, but we wanted to make sure we didn't impact anyone who already had one built or was in the process of building one.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

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  17. #37

    Default Re: Blight Update 229

    Quote Originally Posted by Velea View Post
    We are also looking at if we have caused a cyclical problem where players can't get tokens to buy the formulas they need from Frig because Frig's quests require you to have the basic formulas in order to earn the tokens.
    There is no problem here. As it works currently players can get tokens even if they don't have the basic forms, they just have to rely on other players. You can take the craft quests frig offers without having the required forms, you can get someone else to craft the items needed, give them to you, then you can turn them in and get the tokens.
    Another option is that Imperial Rank Tokens can be traded (they are not attuned). Therefore other players can earn the tokens and sell or trade them to those who need them. This works out just fine, and in my opinion does not need to be changed. In fact it should encourage trade on the high end.

  18. #38
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    Default Re: Blight Update 229

    Quote Originally Posted by Garrick View Post
    There is no problem here. As it works currently players can get tokens even if they don't have the basic forms, they just have to rely on other players.
    So what happens if no one is around or willing to help a player get tokens? For things like sidequests, that's easier to deal with—just ask around every once in a while or, at worse, put the quest on the backburner. It stings a little more when it's something as essential as basic resource formulas.

    Encouraging player interaction is great, but other players are not reliable enough (in a very general sense) when it comes to something as necessary to gameplay as these formulas. There needs to be some means for a player to obtain master resource formulas on their own. It can be slower or less efficient than asking other players to help, but it does need to exist.

    .:Malestryx:.

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  19. #39

    Default Re: Blight Update 229

    Quote Originally Posted by AmonGwareth View Post
    The original structures weren't altered, these are "new" ones. So anyone building an existing structure can continue to build or even decon it. But, you won't be able to choose it again. Its a bit confusing, but we wanted to make sure we didn't impact anyone who already had one built or was in the process of building one.
    ty for the response

  20. #40

    Default Re: Blight Update 229

    Quote Originally Posted by AmonGwareth View Post
    No, there will not be any T1 or T2 Guild Houses any longer.
    I have a real problem with this. Since the T2 Guildhouse is probably the most common building on all plots that players use for storage, removing them completely would seem to be hurting the playerbase.

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