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Thread: Beginner, Journeyman, Expert and Master

  1. #1

    Default Beginner, Journeyman, Expert and Master

    That's the Level separation for formulas.
    We all know that, right?

    Let's see now,
    Beginner has 2 tiers, Tier 1 and Tier 2, and accepts 1 tech slot for each of its tiers. Correct? Yes
    Journeyman has also 2 tiers, Tier 3 and Tier 4, and accepts 2 tech slots. Correct? Yes
    Expert brings in the change. It only has 1 tier, Tier 5, and it accepts 3 tech slots. Correct? Yes
    Master, also has one tier, Tier 6, and it accepts 4 tech slots. Correct? Erm... Uh... Aaa. No? Why not?

    At least that is the normal progression. That should be it.

    Each Level brings in another tech slot.

    But it is not implemented this way for T6

    Now T6 are crippled to only 3 tech sockets. Why is that?
    Why the current T6 tools have only 3 tech slots and are treated like they're part of the Expert Level instead being true Master formulas?
    Why do we have to pay premium for Master formulas when we only receive Expert benefits?

    Can the design team revise the current "crippled" T6 tier and bring it back into the Master level?
    Northwind * Ancient, Crafter, Lairshaper * 100/100/100
    Northpole * Spoiled biped * 100 BTLM, 100 CLRC, 100 RVR, 100 RNGR, 100 MAGE, 100 WIZ, 100 SORC, 100 CONJ, 100 SPRT, 100 DRU, 100 HLR, 100 GRDN, 100 MON, 60 WAR, 44 BRSK/SPRM, 40 CHSW * 100 BLK, 100 OUT, 100 JWL, 100 ARM, 100 WPN, 100 FLE, 100 FIT, 100 MSN, 100 SCH, 87 SPL, 85 GTH, 85 MIN

  2. #2

    Default Re: Beginner, Journeyman, Expert and Master

    I can see why one might see it as a pattern, but you are seeing a pattern where none exists as far as technique slots go.


    The difference between Expert and Master formulas is actually in the skill requirements, not in the technique slots.


    Only those who are considered masters of their craft can scribe the top end formulas, thus they separate from the "not quite top end".


    As far as tech slots go, the pattern is T1/T2 get 1 slot, T3/T4 get 2 slots, and T5/T6 get 3.

  3. #3

    Default Re: Beginner, Journeyman, Expert and Master

    It is not that I'm making or seeing a pattern here, this is how the game is listing the formulas: Beginner, Journeyman...
    And this is how the slots are effectively granted, by formula type:
    Beginner get 1 slot, Journeyman get 2 slots, Expert get 3 slots, Master get X slots.
    Find X ?

    Then you are saying the difference between Expert and Master is not in tech slots but in skill requirements.

    But what is the difference between Beginner and Journeyman, between Journeyman and Expert? Skill and Slots, right?
    Why the difference between Expert and Master would be limited to Skill only?

    Since there are no Master Spells or Master Armor/Weapon formulas, this issue is momentarily affecting only the few Master Tool formulas that are available now.

    Hopefully, this questions will provide some food for thoughts to the design team before Master Formulas and T6 techs get fully implemented into the game.
    Northwind * Ancient, Crafter, Lairshaper * 100/100/100
    Northpole * Spoiled biped * 100 BTLM, 100 CLRC, 100 RVR, 100 RNGR, 100 MAGE, 100 WIZ, 100 SORC, 100 CONJ, 100 SPRT, 100 DRU, 100 HLR, 100 GRDN, 100 MON, 60 WAR, 44 BRSK/SPRM, 40 CHSW * 100 BLK, 100 OUT, 100 JWL, 100 ARM, 100 WPN, 100 FLE, 100 FIT, 100 MSN, 100 SCH, 87 SPL, 85 GTH, 85 MIN

  4. #4

    Default Re: Beginner, Journeyman, Expert and Master

    The formulas aren't what define the number of techs, it is the tier of the item. There are no plans to add wholesale T6 techniques to the game, sorry.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

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