[INDENT]Hello all...
Just offering some replies and clarification pertaining to some comments...
1) You can build what you want. These are 'bare' plots with exception of a nearby water well and sandpile Even in the old days, a source of water was always of concern whether via river, lake, rainwater or well, even melted snow/ice. While I love the idea of a player-built well, I don't see that happening anytime soon though it does make sense.
2) T3/4 idea - This is the suggested 'Special' structures only and only 2 of which I indicated (See #3) and only available on the "Investor" plots. Considering their specialized function and making it easy to develop, there is no need for Beginner, Expert or Master versions. These are out of the way plots so no road access, but at the same time don't want to make them backbreaking or only feasible for multi-alt/account Master Crafter players either. One doesn't have to be a Master Crafter or Uber Adventurer to want to help the game along.
3) 'Personal' Pad/gate - yes and no. NO Pad, but on this note I could see eliminating the special shrine which I fear could be problematic to impliment. Assuming the shrines still exist in the remodeled guild houses that would be sufficient. Yes to the Gate, but ALL go to the same SINGLE destination - my choice would be Bristugo and would be open to all - one did after all make the trek out here and who knows what they might have had to go thru to do it.
4) Why 1-Year on reclaim? As intended (but also see #5) these are "Investor" plots and not typically something a casual or new player is going to want. If one is going to layout a significant sum up front - there should be some assurance its going to be there should something come up that precludes them from losing their 'investment'. I could see modifying it to reclaimable 1-year after investment AND after dropping a paid subscription. Obviously if the Dev's were to place standard, buyable plots in these locations as indicated in #5, the 1-year 'window' wouldn't exist.
5) Darkwing and Sindala had some good points too - Hermit style players, reduced lag, less chance of stolen materials (permissions still need work) etcetera. There are lots of places where there are no mobs or resources - so nothing has to be lost. My only concern with making these out-of-the way plots is the numerous plots now that have languished for months if not years with no action - I would hate to see someone acquire these out-of-the-way plots, start and then do nothing with them and whether they abandom them or stop playing but maintain an active sub - the plot is locked from those who would utilize the plot. In this regard I would love to see some form of means-test, level/rating restriction, or activity amount to prevent this - maybe something involving emblems?
6) RL $$ issue. Is this a unbalancing issue? I don't see it and here's why...anyone who has a sub with plot buying permission can already buy a plot. These plots can be gated to, are often in areas where other resources, buildings, etcetera are available, many of which are purposely placed near some available resources. While it is inevitable that some of the special plots might be near resource(s) - there are no close by structures (except maybe a non-buffing world shop) to process or store these resources. Getting those initial structures (vault, shop, storage) will be much more difficult, certainly not an advantage.
7) Assuming they are still special 'Investor' plots and not placed in-game as annotated in #5 - I'm not sure why I first figured they should be non-transferrable or bound to a single account/sub - this I would eliminate. But I still believe they should not be included in the plot/subcription limit - though possibly problematic if transferred to another player-account
While I still believe this is a feasible idea to generate additional revenue; I cannot disagree with Darkwing_Duck or Sindala in that placing these solo, out-of-the-way plots would be a nice addition to the game. As state above though, my only concern here is those who acquire the plot and do nothing with it - more or less getting it and locking it away from others who do want to develop it.
I also think the discussion has come up with a few suggestions for the dev's. Besides the plots themselves, what about the idea of a buildable and useable water-well...maybe buy a 'Water Rights' Permit' as part of the building needs as one now needs a hiring permit for vaultkeeper, pawnbroker, and consigner? A stand-alone shrine thus eliminating the need for a guild-house?
Thank you to those who took the time to read and comment upon the suggestion.
Aaelefein
Another suggestion though more of a question - could permissions be set based on the 'Friends' list - maybe a special group "Plot Access" etectera?