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Thread: Storage windows (post-trade)

  1. #1

    Default Storage windows (post-trade)

    Is there any chance that Storage inventory windows could not bug out as a result of trading? If I have a silo window open, for example, and make a trade the silo window does all kinds of weird things and you have to close it to access the contents again. VERY unhelpful, especially when I have half a dozen open for lairshapping purposes and get overburdened, having to make a trade to lighten the load then loosing all those silo windows.
    --- iuvenilis --- [Officer of The Alliance]
    Demonslaying since July 2004

  2. #2
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    Default Re: Storage windows (post-trade)

    Unhelpful is a major understatement. The flow of craft activity is devastated when a trade is needed while undertaking multiple open silo craft processing. Hopefully this bug can be smashed on a priority basis.

    Knossos

  3. #3

    Default Re: Storage windows (post-trade)

    *BUMP*

    Would it help if I submit a ticket as well?
    --- iuvenilis --- [Officer of The Alliance]
    Demonslaying since July 2004

  4. #4

    Default Re: Storage windows (post-trade)

    That bug`s been around for years. but hoping if enough players complain about it, it`ll get fixed. XD I often find myself irritated as well when I`m plot or lair working, and get a trade, then poof! "ok, now which silo are my tricuts in again?" :O

  5. #5

    Default Re: Storage windows (post-trade)

    Quote Originally Posted by hallucin8 View Post
    *BUMP*

    Would it help if I submit a ticket as well?
    +1

    They've been pretty good about plot maintenance and support, I'm surprised this bug is still around. I remember encountering this about a year ago when working on an alchemy plot. I can't imagine how fun it is for confectioners.
    rip

  6. #6

    Default Re: Storage windows (post-trade)

    Would love to see it quashed finally. Has been around since I started as I recall. VERY annoying.
    SiLang Drag 100, Dcra 100, Dlsh 100 100M Hoard Ancient Dragon of Flight of the Order Shard
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  7. #7

    Default Re: Storage windows (post-trade)

    I'll change my annoying animated cat avatar (to a static non animated one) if it does get squashed.

    Ever wondered what he's listening to? Ooontz... Ooontz... Ooontz... Techno!
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  8. #8
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    Default Re: Storage windows (post-trade)

    Dragon Scroll; BLIGHT~Anam, Ahleah; CHAOS~Veruliyam, Ceruliyan, Jaguarundi, Spinel, Ssussurrouss, Chon; ORDER~Aucapoma, Susurrus

  9. #9

    Default Re: Storage windows (post-trade)

    Consider it bumped by me too.

  10. #10
    Member
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    Default Re: Storage windows (post-trade)

    Two old unanswered and closed threads on this issue:

    2006: http://community.istaria.com/forum/s...ory-window-bug

    2008: http://community.istaria.com/forum/s...-a-Silo-window

    Knossos

  11. #11

    Default Re: Storage windows (post-trade)

    Bump with extra characters
    Chasing
    Chaos Shard
    Scarlet Dawn


  12. #12

    Default Re: Storage windows (post-trade)

    Geleon's scrolls are more important than this.

    Or Mother lode nodes being unguarded for how long?

    Yeah. Don't hold your breath.
    rip

  13. #13

    Default Re: Storage windows (post-trade)

    Quote Originally Posted by Dracillion View Post
    Geleon's scrolls are more important than this.

    Or Mother lode nodes being unguarded for how long?

    Yeah. Don't hold your breath.
    Different teams working on totally different issues. Design vs Tech.
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  14. #14

    Default Re: Storage windows (post-trade)

    Pardon my insistence Amon (or any other dev reading this), but is this something that is being considered or looked into? Or has it been decided internally that it's either not possible, or just far too difficult to tackle? The links Knossos kindly provided don't seem to have any dev input, so I'm just prodding for some feedback. Thanks.
    --- iuvenilis --- [Officer of The Alliance]
    Demonslaying since July 2004

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