Originally Posted by
hallucin8
I could be wrong, but I'm pretty sure paladins cannot cast the full range of healing spells... But they can cast just about every other mystic spell.
I'll +1 to Amons idea/clarification that any new sword/amor abilities being buffs, but I'd still like to see a summoned 2 handed katana please :)
I'd like to see some, or at least one, of the shield buffs being group auras ;)
As much as I like those weapon buff suggestions, seems as though it might be 'too much'... Flame damage would be better suited to battlemage, energy for chaos warrior (magus style), undead for paladin (stand against the darkness), healing for healer (aura of health). Don't get me wrong, I love the suggestion, but it's almost as though other schools could diminish as a result. Perhaps something simpler, like convert damage to crush/pierce with addition DPS? Boring I know, it's 6am and I'm going back to sleep now :p
edit: no going back to sleep :( just wanted to add, we do want weapon buffs to account for the lack of techs/crystals, so those suggestion are in fact pretty good.