Were some of those ideas eventually just canned? I remember a while back I played a neo-monk and I thought it was a MUCH More exciting way to do monk.. Which suffers from what a number of schools in Istaria suffer from - they're just plain predictable and dull. Monk, spearman, crossbowman, just a few off the top of my head.. They're 1.5 trick ponies, if even that, which just don't really pack anything interesting.. The aesthetic alone is nice for those who are really big into those types of characters, but there's just no much depth in the gameplay itself and some of the suggestions for neomonk/disciples and spiritist and such were awesome.
I know I saw some mention of spiritists having a neat resource-draining aspect where they'd micromanage that in order to fuel abilities and that seemed great - Istaria really needs school that stand out a bit, in my opinion.. At the moment too many of them feel like the same thing with slightly tweaked skill rates and such, such that some schools would never be played as a main just 'cause there'd be simply no reason whatsoever, but adding some more unique abilities that really make 'em stand out could certainly change that (and, in my opinion, *every* school should be viable as a main and not just relegated to a couple levels for a specific skill and then thrown by the wayside, that's just poor design and encourages bad player habits, in my opinion.)