We'd like to ask one or more players on Blight to test something for us and provide feedback if they could. We've pushed an update to the server code on Blight that fixes a long-standing issue where monster nodes were not respecting differences in resource quantities.
i.e. The way it was designed was that a Treant Sapling would be a regular node, a Treant a rich node, and a Massive Treant a motherlode node. For golems it was regular, boulder and named. For wisps it was weakened, regular and enriched. And so forth.
We'd like to ask if someone could try this out and confirm that it is working. Thanks!