Results 1 to 3 of 3

Thread: Storehouse construction skill requirement bug?

  1. #1

    Default Storehouse construction skill requirement bug?

    Was applying maple timbers to my plot tonight and noticed that in general, buildings had a 600/800 carpentry requirement - 600 minimum, 800 optimal. It seems that looking at silos, shops, and houses, these buildings generally have a 200 point gap between minimum and optimal skill levels.

    However, the Tier 4 Storehouse has a 600/875 requirement for maple timbers. In fact, every resource for a Tier 4 storehouse seems to have a 275 point gap between minimum and optimal levels.

    I haven't tried all the various storehouses, but I did add a tier 1 storehouse just to see how it would look, and it had a 200 point gap.

    Bug? Or deliberate design? I haven't noticed anything else with a 275 gap, just the tier 4 storehouses.

    Yildar
    Istaria's Chosen, Order

  2. #2

    Default Re: Storehouse construction skill requirement bug?

    While it may depend on the structure, as sometimes there is no 'logical' reason for differences, I thought it followed something like this:
    Tier 1: 200 pts
    Tier 2: 225 pts
    Tier 3: 250 pts
    Tier 4: 275 pts
    Tier 5: 300 pts
    Tier 6: 325 pts

    It should also be noted that the optimal for placing, doesn't necessarily line up with the optimal for creating (perhaps this is where I am getting confused, and perhaps it is meant to be a flat 200 pt difference for placing with the pt differences I've suggested are for creating)

    I have been away a while now and have only JUST got the internet back, so once I have all my clients/game folders updated, I shall return to wreak havoc!
    --- iuvenilis --- [Officer of The Alliance]
    Demonslaying since July 2004

  3. #3

    Default Re: Storehouse construction skill requirement bug?

    hallucin8 is correct. Storehouses (all tiers) follow that pattern (200, 225, 250, 275, 300 and 325) for the range of skill between minimum and optimal.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Replies: 0
    Last Post: July 3rd, 2013, 06:34 AM
  2. [Closed] Storehouse Optimal Skill Level
    By Delite in forum Game Bugs
    Replies: 1
    Last Post: August 10th, 2011, 12:17 PM
  3. Storehouse construction requirements 100 too high in skill
    By I See Unicorns in forum Game Bugs
    Replies: 8
    Last Post: March 27th, 2008, 02:25 PM
  4. Effect of skill level in applying construction materials
    By Lascivious Goat in forum Construction and Housing
    Replies: 6
    Last Post: September 9th, 2005, 07:57 PM
  5. Master Construction Optimum Skill points
    By Goibhnie in forum Suggestions
    Replies: 10
    Last Post: May 18th, 2005, 07:40 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •