Originally Posted by
Guaran
The other concern I had but didn't mention already, was that before, you needed to find or buy say "Tooth&claw V" to be able to tech that onto anything. Now we would just need the correct form?
Instead of all separate forms, how about a single new formula simply called "Tech Kit"
This would bring up the item creation window. It would have 1 available tech slot. All techs scribed by the player, would be applicaable to the generic tech-kit item. Let's say I wanted to make a tech kit for Tooth & Claw V. I have that tech in my knowledge book, I could bring up the tech kit formula, scroll through all of the techs listed and select Tooth&Claw V, apply it to the kit. The kit has some resources of its own, maybe a few Mithril bars or something, the tech itself would require the comps needed plus 4 shining orbs. I craft the item, and it makes a tech kit which is a drag-to-apply version of tooth&claw V. To be able to create this tech kit, the player has to already know the tech they want to make a kit for. Could work for all statistic, adventure, defense, spell, craft techs, etc. If needed, I suppose it could be broken out into 5 or so formulas/categories, for each of the above. So it would be "Spell tech kit: Accuracy V", or "Craft tech kit: Mining V" for example.
If the above is possible, I might be swayed to think this could be implemented with minimized impact and dev work. If the above is not possible, I will say let's just skip it. (I am not sure the item can be made to pass the tech on or not, or that it will be able to check keyword conflicts, or will be able to not apply to a piece of gear that it should not apply to, like 2 hand slash on earrings, etc.)