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Thread: Talk to the Team: Structure Storage

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  1. #1
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    Default Re: Talk to the Team: Structure Storage

    There are Tanning Rack/Mannequin machines in racial towns and scattered in settlements having Trade Centers. These augment the Tanneries for decent world coverage I believe.

    Knossos
    Last edited by Knossos; March 28th, 2015 at 04:02 PM.

  2. #2

    Default Re: Talk to the Team: Structure Storage

    I love the storage additions. Thank you very much.

    I have found an inconsistency, though. Storage was added to the craft cave/lair at the cobalt field outside of Dralk, that already had a silo adjacent to the machine room. However, the craft cave at the obsidian field (also outside of Dralk) has no storage that I can find.

    I don't know if there are any other inconsistencies but perhaps a review of craft caves is in order? Or is it just a difference between a lair style cave vrs the older craft style cave?

  3. #3
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    Default Re: Talk to the Team: Structure Storage

    Quote Originally Posted by damger View Post
    I love the storage additions. Thank you very much.

    I have found an inconsistency, though. Storage was added to the craft cave/lair at the cobalt field outside of Dralk, that already had a silo adjacent to the machine room. However, the craft cave at the obsidian field (also outside of Dralk) has no storage that I can find.

    I don't know if there are any other inconsistencies but perhaps a review of craft caves is in order? Or is it just a difference between a lair style cave vrs the older craft style cave?
    Interesting I think the craft caves the machines in them should have storage added to them as well, well the ones in the field not sure about in towns or cities.

  4. #4

    Default Re: Talk to the Team: Structure Storage

    Quote Originally Posted by ZyrimShadowheart View Post
    Interesting I think the craft caves the machines in them should have storage added to them as well, well the ones in the field not sure about in towns or cities.
    This would probably require rebuilding both the machine chamber and silo chamber.


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  5. #5

    Default Re: Talk to the Team: Structure Storage

    Quote Originally Posted by damger View Post
    I love the storage additions. Thank you very much.

    I have found an inconsistency, though. Storage was added to the craft cave/lair at the cobalt field outside of Dralk, that already had a silo adjacent to the machine room. However, the craft cave at the obsidian field (also outside of Dralk) has no storage that I can find.

    I don't know if there are any other inconsistencies but perhaps a review of craft caves is in order? Or is it just a difference between a lair style cave vrs the older craft style cave?
    I think the difference in this specific case is that one is a lair (by the cobalt) and the other is an all-purpose crafting cave like those in Dralk proper. In the former it is actually a lair chamber, Smelting; whereas is the latter it is simply a room that houses the machines.
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  6. #6

    Default Re: Talk to the Team: Structure Storage

    At last - changes almost everyone waited for. 200% supporting this.

    Of course, problem of griefing exists and only God knows how it could be solved. We could only make phantasies like:
    *short-termed storage, say, 24 hours. twenty four hours expired, item disappears, sorry;
    *attuned while stored:if EvilDryad crafted, only EvilDryad can take away/delete

    Overall, the idea is good, crafters would be really gratefull

  7. #7

    Default Re: Talk to the Team: Structure Storage

    Quote Originally Posted by anonimas View Post
    At last - changes almost everyone waited for. 200% supporting this.

    Of course, problem of griefing exists and only God knows how it could be solved. We could only make phantasies like:
    *short-termed storage, say, 24 hours. twenty four hours expired, item disappears, sorry;
    *attuned while stored:if EvilDryad crafted, only EvilDryad can take away/delete

    Overall, the idea is good, crafters would be really gratefull
    I like this Idea, if they could do it. But 2 hours from last usage should be lots long enough, maybe even 1 hour. One of the biggest problems that I can see is people just leaving a small amount in the storage and logging out. Could have the timer to 1/2 hr if the player logs out, that's lots of time to log back in if you crashed.
    Last edited by Dacurly; March 16th, 2015 at 01:12 PM.
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  8. #8

    Default Re: Talk to the Team: Structure Storage

    Public storage would be just that, public. If you put things in it then technically it isn't yours any longer. So if someone takes it, then thats the risk. The upside, of course, is that you'd have storage next to public machines. So yes the risk of griefing is there, but thats the trade-off same as if you make silos on your plot public and put resources in them.
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  9. #9

    Default Re: Talk to the Team: Structure Storage

    Yeah, I don't see how it's a downside at all.

    If you don't trust the public storage, just pretend nothing changed and it isn't there (don't use it).
    No need to campaign against it since you are afraid to lose something.

    The really nice benefit will be storage in the shops on plot and in lairs. Maybe some of the crowded silos can be taken out to make plots look nicer. This is nothing but good.

  10. #10

    Default Re: Talk to the Team: Structure Storage

    I love the idea of more storage.
    It will make my crafting a lot easier with less running around.
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  11. #11

    Default Re: Talk to the Team: Structure Storage

    Quote Originally Posted by AmonGwareth View Post
    Public storage would be just that, public. If you put things in it then technically it isn't yours any longer. So if someone takes it, then thats the risk. The upside, of course, is that you'd have storage next to public machines. So yes the risk of griefing is there, but thats the trade-off same as if you make silos on your plot public and put resources in them.
    I like the idea of public storage by crafting stations. Sometimes you can find some out of the way places in the game, that no one else visits, or even knows about. So then there is a good chance it is to yourself. Myself once I get past a certain point, or just over harvest I am fine with leaving my left overs inside there for others to just have. My other option is just adding extra junk to my Hoard, and that isn't really helping anyone out.

    I tend to over harvest a lot. I am usually out in the middle of nowhere. During times of the day most of my guild mates aren't on. Some of which are not needing said resources at all yet, or are past them already. Lord knows my vault cannot handle much more pack ratting as it is as well lol!

    It would be a good addition for those who find it useful, say someone who wants to help level a friend, a different craft for what ever reason or an alt. Anyone who doesn't like them, just doesn't use them, and can continue to do what they normally do with this feature not effecting them what so ever!

  12. #12
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    Default Re: Talk to the Team: Structure Storage

    Just some feedback on the change...

    I love it. The new storage in shops makes it much easier to gather and craft in isolated places, and the new storage in my plots is very, very welcome.

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  13. #13

    Default Re: Talk to the Team: Structure Storage

    I love both ideas, i support this 100%. As a crafter i've wanted to see this since day one. This will definately help the resource grind, and if enough bulk and stack are available it could really help with team plot building efforts.

    As far as tanneries are concerned, yes there is something of a shortage here, but i dont think its really been a major concern to most players. Leather based materials dont really have any demand, most of the classes favored by players use either metal or cloth armors, and i cant think of any plot structures that use leather. The main thing ive seen tanneries used for is mushroom cap processing, and the only real use for that is for leveling purposes. This could be a potential area for future additions.
    Having said all that, it cant really hurt to have a tannery here and there in logical locations.

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