So, after running around a bit, I had a realization. Upon swapping to a disciple at level 20 from Monk, you receive the ability for all kinds of spells, appropriate for your monk type. Furthermore, you get a whopping 10 skillpoints per level in that spell skill, so the flame disciple gets 10 points of flame per level, neat!
What I didn't realize, though, is that these aren't retroactive? Therefore, a level 20 flame disciple will have 0 flame skill, and at 21 will jump to 10. The only want to have your flame skill be at-level would be to level some other class alongside your disciple.
I guess my question is this - does the huge deficit in skill make the spells worthless, or is it intended to be a "penalty" of sorts to avoid them being fully as viable as on a caster? Or is it intended to level a second class with the appropriate magic skill up alongside?
I swapped to another school thinking I could just raise my skill to the 200 point and then pick up with the disciple, but I'm guessing that only the highest counts (ie, having 200 flame and leveling flame disciple won't put me at 210, it would put me at 200 for one school and 10 for flame disciple, and go with the highest, 200.)
Anyone have some insight? Trying to kinda figure this out..
So basically - are the spells even viable without leveling a second school alongside or above the disciples just for the magic skill? I can't imagine it's worth the training points dump, as many as it'd take.