Due to what you said earlier in the thread, Salwirk, I think you might be misinterpretign what Korchak is suggesting?
Having the t6 scales attune on equip would require everyone who wanted to wear them - even alts - to have somewhere around lv80 craft - going off the wiki that says dragons get 8 dcraft skill per level, for a total of 800 at lv100. 900 with the crafting quest done, and then a little higher taking into consideration stats. My ancient has 988 dcraft naked at lv100 dcraft and the appropriate dcraft quest chain complete. The minimum requirement for crafting the scale is 1000 - which works for forelegs/chest as you don't tech those. Add two techs and you're at 1100 minimum skill. Equipping 5 t5 strength based scales gets me to 1100 dcraft skill (all without dragon, biped or crafted buffs). A t6 dragon scalecrafting thinger gives 90scalecraft.
My guess as to the minimum needed craft level for t6 going under Korchak's suggestion is probably a little off. Anyway, having the scales attune on creation is very, very close to my own suggestion - however, the limiting factor is in a different place. Having the scales attune on creation is very similar to adding a lv100 dcraft requirement, but I personally would prefer having a flat craft requirement for the simple reason - one of - that having the scales attune on creation would keep me from making gifts for my friends (among other things).
I could easily hunt up the bits, bits, components and whatnot, but it wouldn't be the same as presenting someone with a completed set that had my character's name on it. I know -I- wouldn't quite enjoy having 15-20 items dumped on me, then the hassle of finding a place, buffies, etc as a 'gift'. Like a pair of socks, sometimes craft scales run away, you can't find a biped, that person's plot with the t6 scaleforge is down....etc.
This is, of course, assuming that there are only two choices - craft req, attune on creation or both. I just feel that having the scales attune on creation would be more of a pain-in-the-massive-butt restriction instead of a requirement to work towards. A minor distinction, but imo an important one.
A small example - the Drain Bolt craftable. I have characters who are 100/100, great casters who don't instantly go squish. They've done the entire drain bolt quest chain already. Yet I'll have to do that quest to kill three golems on each of them, get the spell, get the techs I want scribed (despite having them scribed on a couple other characters already), transfer craft scales over, then craft the spell on every single one of them.
How is this different from the crafting requirement?
It's: making the Drain Bolt crafted version attune on creation instead of requiring that the Drain Bolt X spell be completed.
Making the t6 scales attune on creation instead of requiring the ancient to just have a certain craft level.
Korchak, you did say "Let's take it a little farther" - I just think that the pros created by your suggestion don't justify the losses elswhere.
Pardon my rambling >_> I like giving gifts.