@Kida - The sounds can be adjusted by player, if they want to tinker with the files. All of the sound .def files hasn't been updated, but a working example of the new format can be seen in /resources/sound/ambience/Sound_Ambience.def
Copy that to override folder and you can play around with the settings.
Currently, only //Birds and insects shows the new format (and only one updated - so far).
Code:
{
string name = "BirdsAndInsects_amb"
bool soundLoop = true // this means keep selecting a sample (but always different)
// take note that the emitter manager does the re-select right now
// once the sound select functionality is removed from the emitter and placed into the
// sound manager, then soundLoop will be used
TSample list sampleList =
{
{
string filename = "spec_amb_01.wav"
float float sampleMinDelay = -1.0 // sometimes play this sample before the previous sound finishes playing
float float sampleMaxDelay = 3.0
// bool loop = false
}
{
string filename = "spec_amb_02.wav"
float sampleMinDelay = -1.0
float sampleMaxDelay = 3.0
}
{
string filename = "spec_amb_03.wav"
float sampleMinDelay = -1.0
float sampleMaxDelay = 3.0
}
etc etc
}
}
I've found using sampleMaxDelay = 5.0 or 6.0 pretty interesting. Values, etc are still being testing, those values aren't set in stone. I'm not 100% sure if all sounds are setup with new format, just yet, but know that the Birds and Insects can be changed, at this moment.
@Terao - v388.20 is on Blight now, it should fix this issue, please patch and see how it goes.
@Salwirk - I believe this issue is also fixed on 388.20, please patch and see how it goes.