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Thread: Can certain player structures be added to Terrain Clutter?

  1. #1

    Default Can certain player structures be added to Terrain Clutter?

    Currently on Chaos some areas such as the Ambato area are so over built with non-essential objects such as fall harvest items, trees, stone walkways, trees, fences, shrubs, etc. that 3 ports through town and its time to re-log to clear lag. Is there any way that such objects can be added to the classification of "Terrain Clutter" so that they can be turned off and ignored by the client?

  2. #2
    Member
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    Oct 2004
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    Default Re: Can certain player structures be added to Terrain Clutter?

    It would certainly be useful!
    Truth is absolution - Killswitch Engage
    Gusi: 100 lvls of ELAR deleted and crafting forte.
    Aquzon: 0/100 Draconic Crafter achieved in under 100 hours gameplay.
    Yuthakon: 31 Berserker and aspiring Constructor.
    Proud member of Strata on Order Realm

  3. #3

    Default Re: Can certain player structures be added to Terrain Clutter?

    How about adding an option for "simple structures" that would draw structures with minimal polygon use and omit unnecessary things like fall harvest decorations.
    ________________________________

    Fireclaw Longtail - Chaos Shard - Ancient Lunus Dragon
    100 Dragon Adventurer / 100 Dragoncrafter / 28 million hoard

  4. #4

    Default Re: Can certain player structures be added to Terrain Clutter?

    It would be a tremendous boon. I suggested similar 4-5 months back, obviously it didn't get any attention. I had 2 suggestions I don't see here ( though Fireclaw's is very similar to 1 ):

    1) Have all player structure's drop to just a footprint when in town area. Boundaries already set by AE for pop up area names and switch to town map from Istaria map.

    2) Have an extra draw distance setting for player structures so it can be set to personal preference.

    Please..[:^)] pretty please with sugar and a lot less lag on top. [:D]

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