Originally Posted by
MMAI_ice
I will not try to convince the non-believers that this game needs unique, powerfull, loot only items. After having played games like UO, DAOC, Earth and Beyond 9alwayson the crafting side !!)and seeing it in action, i am amongst those that believe it's a must have.
How could it be implemented other than what we see today?
Again, my opinion:
- dont make items rare by running an event wherethey drop and then stop the event again. People should always have a chance on getting an item, but as it is rare, not every day but more like once a month server wide !
- Rare items should NOT drop from the same mob, in the same spot, over and over again. Make it truely random in time, mob type, location.
- rare items should not be exclusively for the upper few. All levels involved please.
- play with loot options like "only useable by the person that loots it, i.e. non tradeable", or "only one per account allowed", or "tradeable only once", or "only usable by one class", and decay/quality rates.....and the many variations to these, you get the idea
- make the stats worthwile !!! not +5 to str, or -20 to ice resistance...make those items truely useable
- rare items can be for adventurers, but also for crafters: "rare mining pick of + 100 strength" or alike
- mix the solo and team encounters. Reward versus effort is important here. Having tokill a lvl 200 mob with 50 people where it drops one item with +5 str is, again, not the proper way to do it
In the other games i mentioned, these were the items that kept me busy a long time after i had played through all the content.