One of the things we'd like to begin making wider use of is organized invasions. Ludwik has been invading and fighting the Gifted, but he has been making use of existing Epic bosses. We're attempting to organize other monsters of similar difficulty but a variety of factions from the Withered Aegis to do invasions... perhaps make use of Heralds again (as we did back with the Satyr Island events of 2004), resource blighting that invasions can do, and perhaps new invasion/AI features later this year.

One concern remains, however, and that is the concept of rewards. Why should you, as players, fight the invasions if not for decent rewards? We would also like to distinguish invasion rewards from Epic rewards since they should involve separate creatures and separate efforts.

So, I wanted to get player feedback and ideas for rewards. These would be purchased, most likely, using "Invasion Tokens" looted from invasion monsters. There would be "Invasion Quartermasters" at key cities in each tier, each tier would have its own rewards and costs.

Here are some ideas we've had for rewards:

* Old Gear that is no longer available - Mace of Divine Intervention, Gnerph Bat, Reed Whistle, and so forth.
* Imperial Gear - There is a line of gear called "Imperial" gear in the database that has never been released.
* Set Items - We have the capability to create "sets" of items similar to the T3 Sets of many years ago (for those who aren't familiar, think sets in Diablo 2 and 3. When multiple pieces are equipped you gain additional bonuses). We could introduce more of these.
* Old Crystals - Light and Dark crystals