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Thread: World adjustment

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  1. #1

    Default World adjustment

    Just a few things here, I won't indulge too much, I'm just too busy.
    1. I think it's strange that WD is harder than ED. The amount of mobs there and the type of mobs there are pretty hard to deal with even at my level at times. I kind of think they should ease up in WD just a tad and boost ED quite a bit.

    2. Doom is ridiculously too easy, when it was made in 2010? I was hoping it was going to be the craziest thing I've ever seen. Yes nothing is under level 100 there but, it's still easier than WD or ED. I know the mobs have high levels but, it's the type of mobs that reside there that is the issue. Scorpions? Beetles? Crabs?, Maggots? Come on...That place should be over the top for ghosts, mages, blighted blights ect..and those mylocs could use a doom boost with blight bleed or something crazy after all it's DOOM for the players who just need something more.

    END RANT!

    -Kor

  2. #2
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    Default Re: World adjustment

    It's not a rant, it's an emphatic discourse of opinion!

    Also, you can run away in nearly any direction in the Western Deadlands. Not so easily in the Doom. The Eastern Deadlands are in between because of walls and trenches.

    Other than that, maybe a little more oomph...
    Dragon Scroll; BLIGHT~Anam, Ahleah; CHAOS~Veruliyam, Ceruliyan, Jaguarundi, Spinel, Ssussurrouss, Chon; ORDER~Aucapoma, Susurrus

  3. #3

    Default Re: World adjustment

    WD is most difficult for t4.

    Elnath (satyr islands) can be the most difficult for t5.

    The spirit swamp area and just east of there is the most difficult for t6. Doom could use more mobs, more mob spawns. If it was denser would become a t6 difficulty area. And in spots, it can be dangerous (dwarves). The maggots don't spawn fast enough to be dangerous, and the mylocs are spread a bit thin to be really challenging, except in the hallway leading to the Queen.

    But if your rant was to get WD nerfed, I wouldn't do that. It's one of the fun places to hunt. Boosting ED and Doom mobs and mob density, that's the way to go. If those areas required a group to survive, wouldn't hurt my feelings in the least.

  4. #4

    Default Re: World adjustment

    Quote Originally Posted by Guaran View Post
    WD is most difficult for t4.

    Elnath (satyr islands) can be the most difficult for t5.

    The spirit swamp area and just east of there is the most difficult for t6. Doom could use more mobs, more mob spawns. If it was denser would become a t6 difficulty area. And in spots, it can be dangerous (dwarves). The maggots don't spawn fast enough to be dangerous, and the mylocs are spread a bit thin to be really challenging, except in the hallway leading to the Queen.

    But if your rant was to get WD nerfed, I wouldn't do that. It's one of the fun places to hunt.
    I agree to 100%

    Boosting ED and Doom mobs and mob density, that's the way to go. If those areas required a group to survive, wouldn't hurt my feelings in the least.
    here I have to disagree: Pls consider: Lots of qustes lead to doom. A single player or one or 2 more SHOULD be enough to solve this.
    Some players do not want to ask for help or even group all the time. Some prefer to play alone.
    Order player will have probs to get a group together- and wait for days to end a quest.
    Pls leave it to a player if he`s more a solo typ or prefers to group.
    A group is needed for epics anyway.
    I understand that t6 players want more challenge.
    Flame and me are t6 players-if we want a challenge in doom- we get it.
    Just pull the wandering groups at the first corner, the sac room-or the corner quite in front of queen chamber..and you might get more than you can take. And yes- the dwarves there.. pull them all and have fun.
    Leave the rest of the doom to average players, to train and fight without having to ask for company with each step they have to do there!!!
    YOU told me to play a dragon!

  5. #5

    Default Re: World adjustment

    Yeah, but those are supposed to be primarily epic quests as well. (ones that send you into doom).

    And skilled players can still hunt solo, even if the mobs got smarter or tougher.

    What would be unreasonable would be if the mobs (such as spiders) got grouped and had 50m aggro range, so you end up swarmed by 30 spiders at once.. That I would agree is overkill. Not suggesting that

  6. #6

    Default Re: World adjustment

    Dralnok's got some love in the latest patch (291) that is on Blight.

    The only reason WD is so hard is because of the spawn craziness (its like some of the Satyr islands). It should be hard, its a deadlands afterall, but it shouldn't be hard to players who have a high rating. It should be hard to t4 since that is what its set for. No worries, it'll get some changes at some point. ED is HUUUUUUGE and is getting love a little at a time.

    I appreciate your feedback on areas. However, please don't assume that we always know what areas are hard, easy, or need work. We don't. We rely upon player feedback a lot to address these issues.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  7. #7

    Default Re: World adjustment

    Quote Originally Posted by Guaran View Post
    Yeah, but those are supposed to be primarily epic quests as well. (ones that send you into doom).

    And skilled players can still hunt solo, even if the mobs got smarter or tougher.

    What would be unreasonable would be if the mobs (such as spiders) got grouped and had 50m aggro range, so you end up swarmed by 30 spiders at once.. That I would agree is overkill. Not suggesting that
    Well, the spiders are a bit rediculous to kill now without a healer. and even then if you get poisoned you have 1 hour to keep healing. which means you're dead, basically. I now have 4 deaths between myself and my alt while gathering mats for the superior antidote (which atm is unusable as it requires level 114). this to me is a bit of overkill

  8. #8

    Default Re: World adjustment

    Quote Originally Posted by LOVWYRM View Post
    here I have to disagree: Pls consider: Lots of qustes lead to doom. A single player or one or 2 more SHOULD be enough to solve this.
    Some players do not want to ask for help or even group all the time. Some prefer to play alone.
    Order player will have probs to get a group together- and wait for days to end a quest.
    Pls leave it to a player if he`s more a solo typ or prefers to group.
    A group is needed for epics anyway.
    I understand that t6 players want more challenge.
    Flame and me are t6 players-if we want a challenge in doom- we get it.
    Just pull the wandering groups at the first corner, the sac room-or the corner quite in front of queen chamber..and you might get more than you can take. And yes- the dwarves there.. pull them all and have fun.
    Leave the rest of the doom to average players, to train and fight without having to ask for company with each step they have to do there!!!
    ^^ I agree

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