I will forgo pointing out everyone who wanted Dragons' Gold Rage nerfed, whining about the still-present stun lock being looked at...
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Haven't read the whole thread, but regarding the temp stun immunity, it shows as 3 sec immunity on a 4 sec stun ability (say something like lightning arrows). So was the immunity meant to land after stun fades? Or does it start when stun starts, to lessen the chance of complete stun-lock? so that after 3 seconds of the stun have ticked down then it might be able to be re-stunned?
I seems to me like it works like the second example. the timer starts when the stun starts. So to fix the stun lock just increase the length of the immunity time. As long as both mobs and players get the changes, it helps even it out.
As far as ranger/bow classes, it does seem like there is still a near stun-lock capability with lightning arrows...
With a shortbow and ranged flurry, or a demon flurry, the hits with a bow can be 4 or more per second. So whatever lightning arrows stun%chance is, its pretty good chance to land when you get the flurry. Maybe adjust the %chance down? But increasing the stun immunity timer would be near the same thing. Could give lightning arrows a % chance to land multiple effects that would be lightning related. few %chance for a stun, larger chance for a disorient, chance for lowered focus/dex (getting shocked is not fun), maybe a small chance for the mob to briefly enrage and do 200% damage on next attack.. (guess that really pissed it off..)
As fast as bows fire right now, its kinda crazy. How can a bow user have free unlimited arrows plus the ability to fire 5 times a second over and over without ever getting tired? I mean how to they get the arrows reloaded so fast...
Re-work the bows to all fire about 1/4 the current speed, keep damage about as is, but after X number of shots hit the mob, they are taken to their feet and take big damage and big bleeds. How many arrows can you fire into something before it slumps over? So if its possible, set it up so that after X shots, mob takes a big hit of damage, and/or after X time, it takes a damage that is based on the number of arrows it took during the buildup. So the more arrows, the bigger the lump damage is. You put 20 arrows into something with flesh, it should be dead. (Skeletons might be a different story.) Arrows shouldn't be able to shot 5 times a second over and over... I guess that is probably flurry... demon flurry really does add to the crazy hit speeds too. Slow it all down, then add up damage based on how many arrows it takes, then I think it would be more interesting and fun to play class. Multiple bow users could work together and reach the lump damage point more quickly... things like that. new tactics.
Not sure that is possible, but I think some interesting fun things could be done with Ranger. Right now all people use it for is stuns.