I was talking with a few of my friends who play with me and I realized that two of them have been reading statistics and abilities incorrectly and it lead them to believe that there were issues with either items or builds when there weren't any. The problem stems from the rather confusing way that the game uses percentages. For example, if I use an ability which does 110% damage, that means the ability does an additional 10% damage. It doesn't mean that the ability does roughly double damage. This is where the confusion starts to set in, as most people read 100% as doubling and 200% as tripling (where in Istaria, it actually doubles).

It could be helpful to simply start stating the actual increase in damage/statistic instead of adding it to a base of 100. So instead of an ability doing 110% damage simply say it does 10% additional damage.

Does that make sense? I feel as though the current system is unnecessarily confusing.
-Quiiliitiila