Just read this >>>
[img]/Web/Themes/default/images/icon-quote.gif[/img]Vahrokh wrote: Death points give way too little trouble to an adv. Else, they mostly disturb when you get some and try and craft and you discover that for 30 minutes you cannot do your stuff any more. Leechers have often 10-40 death points yet they go on very well.
Let's reduce exp gained by 10% a death point and we'll see more cautious people.
Sounds like a great idea to me [Y]