Personally I only know about 1 person who quit because of the leeching and powerleveling, but that beside the point...Originally Posted by Vahrokh
Any method of putting a halt to leeching and the extreme powerleveling of newbies to lvl 100 is good, as long as the idea of "me <20 lvl from mob = 0 xp" only counts for group actions and also depending on a few factors...
Thanks to my high craft levelI have a nice collection of mostly triple teched T5 scales and while I am only lvl 67 adventure I managed to solo kill a lvl 96 emerald golem last night and also a dozen peridot golems have died already...
I will never brag about this, sureI amproud, but I took a risk and I got lucky...
I wont say that I always win, sometimes I win, other times I lose and die (and end up on top of the dralk shrine [;)])
One moment I kill a lvl 95 golem and the other I get killed by a pair of winter grouk/grulet (mostly for getting overconfident and fail to look at the healthbar [:$])
My point being it would be no fun taking so many risks if there is no reward...
Even when in a group I can hold my own against many mobs lvl 90+ or atleast cause a reasonable damage and when not rewarded properly for the high amount of hoard I burn for my risks it will make adventuring even more boring and annoying then I think it allready is now