Why don't we just start folks at level 100?Originally Posted by Ferah
I think the majority of folks views levels and the corresponding abilities as something that represents tangible, sustainedand skilledeffort, and the pride that comes with that. The process to get there should also be fun, of course. But you rob the majority of well deserved pride and praise when you hand over the same reward to a do-nothing ninnie.
I like this tweak since it's easy to code and should be relatively effective. I can think of an alternate solution that would work better:
How about Mob AI that is "aware" of how many mobs are involved in a fight, and splits off a squad of 1 or 2 or however many depending on the size of the mobgroup to go squash other party group members, giving high priority as a "quick kill" to anything more than 20 rating points below it. And then healers, and then casters. That'll put some fear into the fights, and cause an instant requirement for group tactics beyond tank-pull and maintain aggro.
Yeah, I like that a LOT better.