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Thread: Loot/XP system

  1. #1

    Default Loot/XP system

    I would like to see the loot system connected onto the XP system, so if someone wouldn´t get any XP from a mob he/she wouldn´t get any loot. If this same person would only get 50% of the XP he/she would then he/she would have 50% chance on loot. This would mean that if anyone would need lower lvl tech resources they would have to buy them from lower level players.



  2. #2
    Member
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    Oct 2004
    Location
    Holland (Wind, Unity now Chaos)
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    Default Re: Loot/XP system

    Interesting idea, but firstit must be determined what rating/level difference between the player and mob will be used as 100%...

    And in the levels <50 it is hard to go many levels above your own...
    While as lvl 70 a lvl 95+ mob is possible...
    Rvlion- LvL 100:100:100 - 59.3M - Lunus Ancient
    Gallinthus- LvL 100:42:41 - 6.9M - Hatchling
    Lohasbrand– LvL 4:3:0 – 1.0M - Hatchling
    Sslion- LvL 25 Mage, 25 Warrior, 10 Cleric, 6 Druid, 6 Monk and a few Craft Schools

  3. #3
    Member
    Join Date
    Oct 2004
    Location
    Holland (Wind, Unity now Chaos)
    Posts
    1,869

    Default Re: Loot/XP system

    Interesting idea, but firstit must be determined what rating/level difference between the player and mob will be used as 100%...

    And in the levels <50 it is hard to go many levels above your own...
    While as lvl 70 a lvl 95+ mob is possible...
    Rvlion- LvL 100:100:100 - 59.3M - Lunus Ancient
    Gallinthus- LvL 100:42:41 - 6.9M - Hatchling
    Lohasbrand– LvL 4:3:0 – 1.0M - Hatchling
    Sslion- LvL 25 Mage, 25 Warrior, 10 Cleric, 6 Druid, 6 Monk and a few Craft Schools

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