After a long consideration of my veiws on Horizons and the poor quality adventuring aspect associated with it, I came to realize that even if Dragons were finally given the opprotunity to 'infinitely' progress as their biped counterparts can, the game itself would still be lacking. It would still be a grinding play experience, even if that grinding play experience was better than nothing to do at all. There really isnt anything to look forward to when you go out to hunt, there isnt anything exciting about it. Nothing but a predictable reward of experience with the occasional technique or formula, both which have little direct value to an adventurer.
Equipment, one of the most fun and exciting parts to being an adventurer is highly formulated and boring, especially for dragons. Any given set will typically have the exact same techs on every peice, with a few exceptions such as the occasional socket. (And yes, I understand that not all techs go on all peices of biped equipment. However, for what is allowed to go where, the same concept seems to hold true). There is no, 'Hey I found this and I might have to sacrifice some of this, but overall I like this new thing better'. Its simply 'Here are the optimal things available, Ill go to nadia, spend a few gold, and have the best available for my template'.
There is no variety. And variety is the spice of life.
Out of boredom, I went out to Elnath to level my cleric a few more levels so he could equip some new armor I had made for him and while I was there a few blighted items dropped, some which were actually quite decent. I thought to myself, 'You know, this stuff would really be alot of fun if it didnt decay with use. If I could actually save up a bunch of them and end up with a /unique/ set of scales...
In truth, seeing items that had value that I knew would eventually decay was more depressing than having nothing at all. It was nothing more than a hollow shadow of actual equipment.A taunting visage of what makes being an adventurer great.
Due to the lack of entertainment Horizons has been able to provide and while I do still have fun /in/ horizons, it has not been because /of/ horizons. It has been because of the friends I have made and the RP that we have shared. For too long have I been forced to 'make my own fun' for a product that I pay monthly for...
So, I started to look into WoW. And I found an interesting conceptregarding loot that exists there. A concept that couldbe applied to Horizons and would do it a world of good, without harming crafters.
Blizzard used the term 'Bind on Equip'. It was an interesting concept playing off of the age old MMOattribute toitems thatdoesnt exist in Horizons.
As EQ flagged it... 'NO DROP'
Once picked up, 'NO DROP' items could not be traded or sold, only destroyed, equiped,or stored indefinitely. It was an attribute thatstoppedpowerful items from flooding the market, as once they were replaced with a newer and better item, they became obsolete and many timesdeleted.
Blizzard took this concept one step further, allowing these 'Bind on Equip' items to be traded and sold so long as they had never been used. However, once equipped, theitems became'NO DROP', and hence unable to be traded or sold.
The resultallows items to permanently remain with an adventurer, yet only temporarily remain in the market flow. So while lower levels will never be saturated with 'used' equipment, the higherlevels are able to maintain their hard earned goods indefinitely.
So I beg the developers to consider the following suggestion:
Allow Blighted Loot to be cleansed for the gifted through crafters. The result would remove the decay factor and in turn make the item function just as blizzard's 'Bind on Equip'.
Considering the rareity of superior blighted items, adventurers will still want to purchase pure crafted suits of armor and weapons as they wait for better things to drop. Crafters will also benefit from the cleansing of blighted loot for adventurers. On the same note, Crafters will never be outmatched overtimeby Cleansed equipment as it will all be removed from the economy as soon as it is equipped.
While this is not the ultimate solution to loot and horizons. I feel it would be an excellent step in the right direction, giving adventurers exciting useable loot without pushing crafters out of the scene.