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Thread: Dynamic map markers?

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  1. #1
    Fridlekh
    Guest

    Default Re: Dynamic map markers?

    Quote Originally Posted by Fourwinds

    Excellent ... I look forwards to it ... Can I suggest using XML as the format for the linking between the name(s) / icon ... So either 1 or many names can be linked to the same icon
    All I know about XML is that whenever I look at it it makes my head hurt and I see no reason to ever use it, ever. :P

  2. #2

    Default Re: Dynamic map markers?

    Quote Originally Posted by Fridlekh
    [img]/Web/Themes/Generic/images/icon-quote.gif[/img]Fourwinds wrote:

    Excellent ... I look forwards to it ... Can I suggest using XML as the format for the linking between the name(s) / icon ... So either 1 or many names can be linked to the same icon



    All I know about XML is that whenever I look at it it makes my head hurt and I see no reason to ever use it, ever. [img]/Web/emoticons/emotion-4.gif[/img]
    Sounds like my thoughts on hex codes [:D]

  3. #3

    Default

    Is anything happening with this? None of the links work anymore (including Kumu's hosting site)
    Exploring is a necessary skill, and its not like death is fatal. At least, not for the gifted.

  4. #4

    Default

    thanks Kumu, I've been waiting for this
    This page intentionally left blank.

  5. #5

    Default

    Hmm, I've tried using both the LogMarkersAlpha3 and LogMarkersAlpha3b files, but the console locks up for me in both cases and doesn't give any update reports, nor do I see anything other than NPCs and PCs on my map (default icons, not the ones from Pekkas/Cobol's map packs).
    Exploring is a necessary skill, and its not like death is fatal. At least, not for the gifted.

  6. #6

    Default

    If you're using the client currently on blight this app is broken due to some prefs file changes that happened on blight.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  7. #7

    Default

    Ok, lockups resolved (it was on blight). Now I'm seeing a map (on Chaos) that doesn't have any markers on it.

    I am using LogMarkersAlpha3b, and in the console I am seeing updates for mob locations, adding and removing mobs and resources, etc.

    I unzipped map_icons_complete to \resources_override\interface\themes\default\textu res\ to make sure that icon names were the same (I had been using Cobol's version 3.2 of Pekka's mappack previously but uninstalled it).

    I am not using a special version (like the one that comes with Cobols mappack) of UIMapWindow.def, but I'm assuming that the program modifies it since I didn't see one in the .rar

    Any suggestions for what I might be doing wrong?
    Exploring is a necessary skill, and its not like death is fatal. At least, not for the gifted.

  8. #8

    Default

    You should be running LogMarkersAlpha3.exe, I think, not LogMarkersAlpha3b.exe.

    Also, try creating a file named Filters.dat with nothing in it in the log marker dir.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  9. #9

    Default

    Odd, I get a "Locked" message in my browser when I click on the link.
    Does that mean you are currently modifying your home page? I can try later I guess.

    This is locked as well : http://mysite.verizon.net/~fridlekh/

    Never saw a "Locked - The requested resource is currently locked. The lock must be released or proper identification given before the method can be applied. " browser error message before

  10. #10
    Fridlekh
    Guest

    Default

    That's because I haven't been a Verizon customer for a long time... I'm surprised the account hasn't been totally wiped yet... maybe they think I'll come back or something, heh.

    Anyway, this project is mostly on hold for the time being. I might do some interface work but, until the ability to enable logging on startup comes back, I'm pretty much stuck without being able to do log parsing the way I have in the past.

  11. #11

    Default So it's dead in the water then? For now?

    Title says it all.

    It's a shame I never got to see this work.

    I like the map to have every possible detail imaginable. I not only like to know where *every* crafting machine (and resource) is, but also what level they are (beginner, journeyman, etc). Makes all the difference in the world when raising crafting.

    I'm finding ALL the "latest" map packs to be extremely outdated, which is a shame. I wish someone was working on updating all the markers. I know how tedious it is to do it by hand. These "updated" markers are very outdated as well.

    I remember applying for beta testing of this game, but I don't remember what ever happened with that. I was either invited and was too busy playing something else, or never got accepted. Anyway, seems like I found this game 1-2 years too late, as from what I've come to understand, hundreds of users have quit the game already, and with that, *updated* user supported mods.

    Reasons I like it:
    1) I'm got nothing else to play - if I see another squad-based tactical shooter or WWII game come out, I'm gonna snap. Jeez, it the market saturated with these games or what?

    2) I like having free client software, and the 2 week free trial was GREAT. I won't buy anything without seeing if I'll enjoy it first. Especially a monthly fee game.

    more stuff to come, but all that belongs on another board.

    Anyway, a big thanks to all the modders for improving the Horizon's gaming experience.

  12. #12

    Default

    did you try the download link in
    http://community.istaria.com/forum/s...8&postcount=31

    If that didnt work let me know (post here) and ill try to send you the one i got from that link.

    This is alpha software. it is okay but still needs some polishing.

  13. #13

    Default

    Yeah, I did, but tried it again in case there were any changes in there..

    Either app just crashes on me. They start, open a window, then stop responding. Updating the map in the game doesn't add anything new.

    Didn't the author?, post before mine, say that his hands are ties, as the logging doesn't work the way it used to (for his app to work). ?

  14. #14

    Default

    Quote Originally Posted by Fridlekh
    That's because I haven't been a Verizon customer for a long time... I'm surprised the account hasn't been totally wiped yet... maybe they think I'll come back or something, heh.

    Anyway, this project is mostly on hold for the time being. I might do some interface work but, until the ability to enable logging on startup comes back, I'm pretty much stuck without being able to do log parsing the way I have in the past.
    Heya Fridlekh,

    I am still using this today on Unity and my log files are not turned off at startup ... Is there any chance to extend the number of resources that can be in the defines file as I have run into the top number ... so can't add more ...

    Thanks,

    Fourwinds

  15. #15

    Default

    Do you happen to have a number on that, Four?
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  16. #16

    Default

    Quote Originally Posted by tramsan
    Do you happen to have a number on that, Four?
    The number is around 106 markers or around 10924bytes not sure which is actually the cause of it ...

  17. #17

    Default

    With the changes to the client today on live... work again or not?
    Exploring is a necessary skill, and its not like death is fatal. At least, not for the gifted.

  18. #18

    Default

    Quote Originally Posted by Oakleif
    With the changes to the client today on live... work again or not?
    I've not had chance to check this yet as Unity has not had the last two patches that Chaos and Order have had yet ....

    When we get the patches I will check and report back ...

  19. #19

    Default Re: Dynamic map markers?

    Fridlekh, I saw you post today. Is this project still under consideration, or is this a dead project?
    Exploring is a necessary skill, and its not like death is fatal. At least, not for the gifted.

  20. #20

    Default Re: Dynamic map markers?

    Currently it is a dead project. If it is revived, it will be integreated into my packetsniffer project. which is also currently on the back burner due to severe concussion from hitting my head up against a wall too many times trying to ficure out the xml -> binary encoding scheme. :P

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