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Thread: Plan to limit multiclassing

  1. #61

    Default Re: Plan to limit multiclassing

    More information for those following this thread:
    http://community.istaria.com/Web/ShowPost.aspx?PostID=56362#56362

    -Digit Dryad
    Chaos

  2. #62

    Default Re: Plan to limit multiclassing

    I've been pure Reaver from pretty much the beginning, taking it slow, pacing it to the RP development of my character. In the next couple of weeks, that story arc is going to wind up with her having a major reason to switch classes once she is 100, and I've picked Monk because it fits the RP so well.

    Imagine my dismay if suddenly multiclassing is taken away. If people don't want to be "blobs," let them stick to one or two classes. But don't revise such a core part of the game, the near unlimited multiclassing has affected too many people's play choices.

    Some want to be blobs. Some have gathered abilities from so many classes -- will that retroactively be stricken? Count me as one vehemently opposed to limiting multiclassing. And .. is there a plan to limit what crafting you can do based on what class you have active? *begins planning open rebellion if so* :P

    -Levity Merrel, Crai Aisling, Sans AoP by Aiya's pad
    100 Blacksmith/70 Fitter/45 Mason/45 Carpenter/94 Reaver

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