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Thread: Bringing the human back to MMORPG

  1. #21

    Default Re: Bringing the human back to MMORPG

    Would make for an interesting game.

    Good resource nodes. Capturing towns could destroy machines, need to be rebuilt to help sustain holding town.

    The Withere Ages have moved into the neighborhood!

    Would be interesting.

    Have anchors define the Boundry of their space. Beat the anchors to weaken the hold, then beat the named mobs.


    Build anchors (WA build anchors) to strengthen the hold, i.e. defenses.
    -Digit Dryad
    Chaos

  2. #22
    gopher65
    Guest

    Default Re: Bringing the human back to MMORPG

    Quote Originally Posted by Dragonboy
    Why not make this blighted area the true and only border between the teritory of the living races and the Withered Aegis, and when strateticly placed towns are captured by either the "good" of "Evil" side a certain area surrounding the town becomes blighted or clear of blight.
    This is actually what I thought the game was when I bought it. I was very disappoined that the blight was in fact static, not dynamic and moving as had been promised.

    Both blight anchors and the invasion system go some way towards fixing this, but until the WA can capture forts and surround our cities with blight and blight land dynamically (like Feladan was, except the AI can do it by itself) this won't ever come true:(.

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