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Thread: Is your role playing you? ( David Responds page 4 )

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    Default Is your role playing you? ( David Responds page 4 )

    "Is your role playing you?" is the keystone of new advertizing from Tulga games for the game Horizons. What does it mean to you? If you've been playing horizons the last year, you will probably say that with the freedom to multiclass and enhance your main class, You have been playing your role... Not the other way around. And thats a great thing.

    Most games limit your abilities in one way or another. Horizons has been unique in that it allowed you to explore how far you could style your character by adding skills from other classes. This "core" element to the game has been sited as one of the main reason those that have played since release, have continued to enjoy their time in Horizons.

    Now we have rumors of this core element possibly being changed to make skills come in and out of play depending on what class is current. Some feel that if it's just a redefining of the classses it may be a good thing. Others fear that what they have enjoyed for the past year will be taken away. Still others want to see adjustments made to stop the increase of rating 200+ players with skills that make them basically unkillable. Speculation has become rampant, and has devolved into morose predictions of doom. Such speculation serves no purpose.

    However, since our perceptions are based upon what we experience, and what we hear, this is important to understand. If the phrase "Is your role playing you" speaks to having freedom of choice and unlimited ability to adjust what and who you are, then the current rumors make no sense. To take away the very thing the advertisement seems to be hyping seems counter productive. If on the other hand, that phrase means that with unlimited multiclassing your role is playing you, by letting you get out of sync with the game world, then perhaps it could make sense.

    Untill we have a clear answer on what was meant by the reference to David's vision, I am calling on everyone to let the developers know why you like the skill sets you have worked hard to gain, and what it would meen if you lost them.

    No threats, no predictions of dire doom, no ranting and no need to highlight what you think needs fixing. Just simple comments on why you like your skill set.
    As a new dawn rises over Istaria, may we all band together to meet the challenges!

    Continuing Development of Horizons... SWEET!

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    Member Vlisson's Avatar
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    Default Re: Is your role playing you? ( what does that mean to you? )

    hmm a difficult question

    im a dragon player with a Bloodmage/Healer Twink

    i dont know much player choose their multiclasses because of roleplay

    its only a reason for powerplay.

    if you take your main school to 100 and then another school to 50 then it looks like to enhance your main for roleplay issues.

    i took Bloodmage/Healer for fun, but HZ boons me if i take some other schools after then too. And this is a bad thing in my opinion. Ok endless leveling is cool, but the main school should be limited. Only if you like a godmode =)

    I dont like to hunt with lvl X and Rating X+50, i dont know their power, i dont know if they will heal (some healer 100 dont like to heal others, but to stike the enemy), and this guys dont need a group

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    Default Re: Is your role playing you? ( what does that mean to you? )

    My skill set serves two purposes...First and foremost, it has an RP signifigance...Ssilmath in the RP channels I frequent is both atough brawler, strong warrior, devoted paladin and powerful druid...his actual levels don't quite match that, but I am working on it...Right now he's a Paladin/warrior/druid, quilting in healer and storm disciple soon...

    I also do a lot of soloing, and for that my paladin and druid skills are great...I am by no means an unstoppable force, but when it comes to the higher end golems, I need skills like Natures Fury and Petrify to win the day...Petrify is one ability that should remain forever and always masterable to anyone...druid don't melee enough to make use of it, imho...

    As for the other patches I will quilt in...warrior will not give too much benefit besides increased armor use and a couple attacks, one of which I won't use at all (Cripple) and the other only if surrounded (Whirlwind)...I don't think that is too unbalancing...Healer will be for tier V heals and Augmentations, making my soling experience a bit easier...Druid spells for pulling and crowd control as needed, and Storm disciple for RP only...

    Will Ssil be an extremely overpowering toon? Not at all...He'll basically be a paladin with a few extra features and enhanced skills...
    Death is the ultimate dilemma and integral to the beliefs and behavior of every culture. Life is bore on the corpses of the dead. Without death, there would be no motivation to do anything. The only emotion would be existing. Life would be pestilent and agonizing.

    Ssilmath Torshak
    Paladin of Kass, Master Armorsmith

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    Default Re: Is your role playing you? ( what does that mean to you? )

    Is your role playing you . . . . and skill sets. Good post Aamer. I've wondered about the motivations for how secondary classes enhance the preferred current class (also called "favorite class" by DB). And where such learnings stop to ensure the favorite class is not diluted amidst the levels of the secondary classes.

    So here goes.

    Dragon:Adventurer 72/crafter 82 (Helian faction)

    An adult dragon of the Helian faction, well trained in using Primal magic with scales to augment spell effectiveness. Struggling in a land, knowing his own race's history and potentials, but in continual wonderment of abilities and powers his elders had (OOC lore <> game mechanics) and that he sees in theyounger races. Centuries of living, and the magic skills of his race are so limited even after their faction has beencooperating/guiding the other Living Races.

    He favors crafting and enjoys taking apart his creations to boost his learning pace, but he knows alas that his desire to craft spells won't give him that boost in Power or Focus he has seen in spellcrafters of the other Living Races.At one time in the centuries of his race's existence he thoughtdragons would have excelled in scalecrafting or spellcrafting or both, but that knowledge has been lost in generality. So he awkwardly uses the fine machines in plots of the other Living Races to continue his learning as most of the average machines of his race are distant from resources (except for obsidian, OOC that +25 is nearly 4 crafting levels, +50 is 7). At least he enjoys crafting with the other races to enlarge his hoard, but alas sees little benefit from it for the effort.

    (OOC the skill set is incomplete and lacks some in game support currently - at adultand certainly Ancient levels - and thus loreplay and immersion suffer).

    - - - -

    Human: Ranger 26/Druid 28/Cleric 12 and Spellcrafter 40ish/Tailor 40ish/Fletcher 30ish/Carpentry 15ish

    A ranger, strong withthe spells of nature and the bow, timing their uses, but watching over his group. Druid and Ranger skills are nearly in balanceand he has learned to use more of his Nature skills (OOCTP in Nature for teched spells). His studies with clerics grant him enough Life to ressurect people and modest healing. He is a support character, enjoying the outdoors and nature and thus cares little of the arcane (OOC no Mage 36) or darker magics (OOC no spiritist nor blight). He wishes he could use a staff, buthe is unable to wield a 2HCstaff as a Ranger. He disdains metal swords and shields and wonders why he seems to gain more skill in those as he casts spells of Nature and uses his bow.

    He has takenstudies in spellcrafting to craft Nature spells, and a few others. Tailoring to make his own leather armor (with Alchemy to grind his own dyes).Fletching allows him to make his own bows, but not arrows as they are magical. Carpentry is a side job, as working with nature's wood relaxes him and helps his guild (odd that crafting wooden tools could help him learn carpentry, but is a strange magic). Finally, he can craft many tools, which he has for others,but thinks oddly that sculpting aids his spellcrafting. He grins as the Power from spellcrafting and Dexterity from tailoring enhance his combat skills. That 750 formula number he has heard has not affected him, but it may someday, but that will be a challenge to manage his knowledge.

    Looking upon the land and the others, he marvels at their abilities, but is happy knowing his limits now and in the distant future and his role in a group. He could vastly broaden his knowledge, butnature is balance, wherestrengths and weaknesses coexist and define the person.

    - - - -

    Had to include the dragon side, else your post, Aamer, would be moved to Adventure Schoolsor maybe Discussion.
    Jaraiden -- Adult dragon, life mate of Shadowwalker, bonded 7/31/04 (Dawn --> Order)
    Adult 73/82 | hatchling 56/65 (70.8 days) [3/9/04 to 3/4/05, 4/12/06 to 4/13/07, Current]

    1. Fix what is broken. -- 2. Finish what is incomplete. -- 3. Add to complement lore.

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    Default Re: Is your role playing you? ( what does that mean to you? )

    Just as Ssilmath i started as a Paladin in HZ, added druid to get petrify and nature's fury and be able to root and stun mobs.
    When i reached lvl 100 Paladin i didn't chose to lvl druid alongside Paladin i chosed Shaman because of more power per lvl and to get the blight spells (debuffing :) )
    I liked Shaman so much i thought of making it my main... But then i realized i didn't got that much 1HC or 2HC skill so i decided to take up Guardian too and now i am in love with Guardian. I am not lvl 100 Guardian yet but i don't think i will add another adv. school since i am fine with my current toon. And as Ssil said my toon isn't the überpowerkilling mashine but i like him just as he is :)
    Ular Naga

    Proud "Handy Man" of the -Dark Saga-
    Unity Shard

    "First i followed the light then the blight, but suddenly nature showed me the path to walk"

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    Member Vlisson's Avatar
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    Default Re: Is your role playing you? ( what does that mean to you? )

    yes you like your char

    i like my twink too

    its a good thing that you (as a biped) have no end game at lvl 100

    but a paladin/druid/.. is it for rpg? or own fun?

    all who say its for rpg should have no problem with any change of the multiclass system because its rpg too [:P]

    have you any heared (outside HZ) about a paladin casting lighnings and spirit bolts?

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    Default Re: Is your role playing you? ( what does that mean to you? )

    I've also never heard of a paladin that can't use spears or bows (Aside from 2nd Edition DnD specialist schools)...Also, paladins almost always have much more powerful undead bashing abilities than in HZ, and usually have life based attacks spells...


    Vlisson, this is Horizons, and it isn't the same as any other place...I see nothing wrong with a pally casting lightning spells...is there something wrong with a secretary also working at McDonalds part time?
    Death is the ultimate dilemma and integral to the beliefs and behavior of every culture. Life is bore on the corpses of the dead. Without death, there would be no motivation to do anything. The only emotion would be existing. Life would be pestilent and agonizing.

    Ssilmath Torshak
    Paladin of Kass, Master Armorsmith

  8. #8

    Default Re: Is your role playing you? ( what does that mean to you? )

    Please, let us stay focused on Aamer's intent - is your role playing you. After all, the developers are hopefully digesting this information.

    Vlisson is correct though, "If your role is playing you" then any changes in the adventure school will likely be relative to the other classes and should emphasize that role. Roleplaying or action oriented, it is all relative. And, of course, the developers will make adjustments to the environment (the monsters) to be consistent with such roles.

    This is Horizons, so a player can enjoy the role of a Paladin in Platemail (Warrior Armor Use)casting Lightning Bolts (DruidNature). It should be a shocking clash, but hey, it is his/her role in Horizons.
    Jaraiden -- Adult dragon, life mate of Shadowwalker, bonded 7/31/04 (Dawn --> Order)
    Adult 73/82 | hatchling 56/65 (70.8 days) [3/9/04 to 3/4/05, 4/12/06 to 4/13/07, Current]

    1. Fix what is broken. -- 2. Finish what is incomplete. -- 3. Add to complement lore.

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    Member Vlisson's Avatar
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    Default Re: Is your role playing you? ( what does that mean to you? )

    its a discussion of RPG or play a role

    not of things making fun

    the "normal" Paladin (in my view and AD&D + D&D) is sword+shield

    and yes i said that this current system is HZ ^^ and no other place

  10. #10

    Default Re: Is your role playing you? ( what does that mean to you? )

    I think I took that game a bit differently.

    first as in any other MMORPG, I choose one class and skipped with it, considering that any class should finally fit as best one or severall aspect of the game : melee vs range, tank vs damage dealer, weapon vs caster, specialist vs generalist ....

    I choose Spirit Disciple by considering it was a empowered Monk with leeching capabilities (kind of Vampire), and beleiving at first the definition of "damage dealer".

    Then, for role playing reasons, I choose what should define even better these "vampiric" abilities :
    - shaman for the debuff and other skills I saw as "evil"

    Finally I added what I considered to be missing for this class :
    parry : 2 levels of warrior
    foresight : (20 monk level removed, then10 levels of monk added)
    strength : as maximum fitter levels as possible
    rezz : 20 lvl of healer
    Spirit disciple 100, Shaman 76 -> rating 107
    (healer 21, monk 10, warrior 2, fitter 40 (in progress))

    I am really far from being usefull in a group (because of the gimpiness of the disciples) but I really enjoy my character.

    Btw even if it is out of topic, I made the same for my craft skills : I choose Alchimy (for the same RP reasons) and added what was needed for this skill.
    Alchimist 59
    (blk 55, miner 41, enchanter 38)

    My lasts skills are for T2 housing.

    Nota : /played = 53 days / 450 days

  11. #11

    Default Re: Is your role playing you? ( what does that mean to you? )

    As I commented in another thread, my roleplaying is very much determining my class choice.

    I originally picked Warrior to test the game system with a basic class. Then I picked Reaver so I could figure out how spellcasting worked but still keep my nifty plate mail and big honking sword. Then the RP kicked in. My toon became sassy and sexy and got a growing addiction to syphoning.

    Now she's in the final stages of that addiction, gone very dark. We're playing that out in our roleplay group. When she's 100 (hopefully this week) and it's time for me to pick a new class, I've chosen Monk. Purely for RP reasons, as I know it to be a gimped class and to have so little overlap with my Reaver abilities that I will essentially be starting from scratch but with a horrid adventure rating. But for RP, it *should* be hard for her to climb out of the depths, learn self discipline, and redeem herself.

    Unlimited multiclassing is letting me do this, and I'm going to stick with the plan if the game mechanics continue to allow it. A whole lot of story setup -- about a year's worth at this point -- would be eviscerated if multiclassing is scrapped. After all, with the current system if I really can't deal with Monk on a meta level, I have the comfort of knowing I can switch again. And I can find an RP reason for it, too. So long as the game allows!

    -Levity Merrel, Crai Aisling, Sans AoP by Aiya's pad
    100 Blacksmith/70 Fitter/45 Mason/45 Carpenter/97 Reaver

  12. #12

    Default Re: Is your role playing you? ( what does that mean to you? )

    my main will always be a paladin. the concept of Rp is i'm not happy with the Paladin school rendered themselves lesser to the non-existant gods of Istaria (ie pali nerfs). hence, this Paladin have made taken up dark magic (spiritist). this makes for a holy knight that's morelonesome, morbid, indepth. my home will always reflect the darker side of me.

    both warrior & cleric skills/attributes are not up to par, hence the mastery in both Zerker and Healer schools will make the paladin more of a knight, instead of a monk in armor.

    currently in Druid school, for no apparent reason...Zzz...

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    Default Re: Is your role playing you? ( what does that mean to you? )

    Quote Originally Posted by Ssilmath
    Vlisson, this is Horizons, and it isn't the same as any other place...I see nothing wrong with a pally casting lightning spells...is there something wrong with a secretary also working at McDonalds part time?
    You're right, it isn't the same as any other place. So why have any rules at all? Why have limitations? Just let everyone max out every stat and every skill and ascend to godhood once one removes the last vestiges of "mortality". Wait, I forgot, we already have that! Minus the ascension, that is.

    I don't know if I have a problem with a "pally" casting lightning bolts or not. The problem is this: "What is a Horizons Paladin?". As far as I can tell, the classes are nothing more than skeletal mechanics, bundles of advantages and disadvantages, bonuses and limitations, with the option to mix 'n' match bundles to bolster the advantages and eliminate/reduce the disadvantages; all with a name tag attached that has no more significance in the world. That leaves everyone to say "well, I think a Paladin is X", where X is different for each individual. Trouble is, when someone says they are a Paladin to me, I have NO CLUE what that means without having to hear his/her/its life's story. Multiclassing makes things even murkier.

    As a result, going by the mechanics alone, I would have to say that I do have a problem with a Paladin casting a lightning bolt, as Nature is not within the Paladin class' repertoire of skills. Thus, if some claim to be a Paladin and cast lightning bolts, they are not true Paladins to me, and I would consider it a misnomre.

    In real life, you cannot effectively be a Master Electrician/Plumber/Carpenter, as each one of those professions at that level requires a significant amount of dedication. Sure, you may be able to go through the various apprenticeships, and pass any requisite licensing exams so that you can acquire the title, but your experience and capability will NEVER equal that of someone who has been doing ONLY ONE of those professions for the same amount of time. As a contractor, I would tend to hire the more dedicated professional than the "Jack of All Trades", the latter who probably is the "Master of None".

    Same principle applies to people who get multiple Doctorate degrees versus those who have dedicated their lives to one specific field of study.

    Same principle applies to medical professionals. General Practitioners will often refer you to a Specialist for serious conditions. Why is that?

    Lastly, I applaud Tulga for at least consenting to look at the issue, let alone do something about it. That would be a bonus. My suggestion remains to use ability averaging to compensate for lack of focus. It is a reasonable compromise, and it at least gives the pure-class folks an edge in their chosen "profession". I also would look to get rid of the HARD cap, and go with a REAL "soft cap", taking the skills and abilities far beyond anything attainable by any player for the next year or two.

    I also realize that there will be resistance to change, especially when the change results in a reduction. Humans tend to get very protective and defensive of the status quo when it benefits them personally, taking it as an entitlement when resisting any change to it, even if it is beneficial overall.

    To them, all I can say is "Things change, Kundun". Adapt or die. In the case of the game, keep playing or cancel. Saying you will cancel if they take away your entitlements doesn't mean much. I seriously doubt subscriptions are sustaining the game as it is now anyway; investment funds are. Thus, they are looking to the future players for getting back into the black and back on the track to growth. I would also hazard a guess that the percentage of people who quit over a rebalancing would be roughly the same as the number who will stay and/or re-sub because of it. As a result, I believe it is a zero-sum game for them. Leave it as is, lose ~X players; change it, lose ~X players, simply over the issue itself. The long-term effects are another matter entirely, though.

    No, I am not necessarily saying that my opinion is beneficial overall, just that whatever they determine is the best course for the game, even if it is seen as an attack on said "entitlements" by some people, should be done. The Rod of Game Balance swings both ways, nerf AND buff. Its judicious and prudent use in both modes will make a positive difference in the game in the long term.

    Erus Ex Universitas -- Erus Ex Istaria Guild Home

    1. Fix what is broken. -- 2. Finish what is not complete. -- 3. Start something new.

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    Default Re: Is your role playing you? ( what does that mean to you? )



    You're right, it isn't the same as any other place. So why have any rules at all? Why have limitations? Just let everyone max out every stat and every skill and ascend to godhood once one removes the last vestiges of "mortality". Wait, I forgot, we already have that! Minus the ascension, that is.

    Hmmm, already taking what I said out of context...I was saying that HZ is not bound by the rules of other games, it has it's own rule system...

    I don't know if I have a problem with a "pally" casting lightning bolts or not. The problem is this: "What is a Horizons Paladin?". As far as I can tell, the classes are nothing more than skeletal mechanics, bundles of advantages and disadvantages, bonuses and limitations, with the option to mix 'n' match bundles to bolster the advantages and eliminate/reduce the disadvantages; all with a name tag attached that has no more significance in the world. That leaves everyone to say "well, I think a Paladin is X", where X is different for each individual. Trouble is, when someone says they are a Paladin to me, I have NO CLUE what that means without having to hear his/her/its life's story. Multiclassing makes things even murkier.

    In my opinion, that is the RP beauty of multiclassing...Sure, you're a paladin, a holy warrior, but you also learned other weapon styles (Warrior), studied with clerics to increase your healing prowress (Cleric) and spent your early years in the forest (Druid)...What a class is in HZ is a framework that you can add bits and pieces to and ties it all together, if you so wish...nobody is forcing you to

    As a result, going by the mechanics alone, I would have to say that I do have a problem with a Paladin casting a lightning bolt, as Nature is not within the Paladin class' repertoire of skills. Thus, if some claim to be a Paladin and cast lightning bolts, they are not true Paladins to me, and I would consider it a misnomre.

    Then I would consider any Helian that uses T&C to be a misnomre, and any Lunus that uses a Primal ability or spell to be a misnomre

    In real life, you cannot effectively be a Master Electrician/Plumber/Carpenter, as each one of those professions at that level requires a significant amount of dedication. Sure, you may be able to go through the various apprenticeships, and pass any requisite licensing exams so that you can acquire the title, but your experience and capability will NEVER equal that of someone who has been doing ONLY ONE of those professions for the same amount of time. As a contractor, I would tend to hire the more dedicated professional than the "Jack of All Trades", the latter who probably is the "Master of None".

    Same principle applies to people who get multiple Doctorate degrees versus those who have dedicated their lives to one specific field of study.

    Same principle applies to medical professionals. General Practitioners will often refer you to a Specialist for serious conditions. Why is that?

    Dunno if you got the memo, but you can't be a 'specialist'...Level cap is at 100 pal, do if you want to get better, the only way is to expand you skills...no other way around it right now...

    I also realize that there will be resistance to change, especially when the change results in a reduction. Humans tend to get very protective and defensive of the status quo when it benefits them personally, taking it as an entitlement when resisting any change to it, even if it is beneficial overall.

    Beneficial for all? Gimme a break..."Yeah, uh...it doesn't matter if you have spent a year or more aquiring these skills and learning a fighting style. You don't get them anymore...Why? Oh yeah, it evens the playing field with the people who 'chose' to remain single classed and dragons, who are currently being improved..." I've got an idea...let's nerf hoard to, that way something a dragon has been working on for a long time gets thrown in the trash too...

    To them, all I can say is "Things change, Kundun". Adapt or die. In the case of the game, keep playing or cancel. Saying you will cancel if they take away your entitlements doesn't mean much. I seriously doubt subscriptions are sustaining the game as it is now anyway; investment funds are. Thus, they are looking to the future players for getting back into the black and back on the track to growth. I would also hazard a guess that the percentage of people who quit over a rebalancing would be roughly the same as the number who will stay and/or re-sub because of it. As a result, I believe it is a zero-sum game for them. Leave it as is, lose ~X players; change it, lose ~X players, simply over the issue itself. The long-term effects are another matter entirely, though.

    Perhaps I have blinders on, but I have seen nothing but outrage by the players...you think Istaria is empty now? Wait till what happens if a major nerf on multiclassing rolls out...I'd probably leave then, cause I would become useless...can't solo the tougher mobs, less effective in a group 'if' I can find one and won't be able to craft more than one class...Hmm, only metal armor, sorry new guys, I can't make you a weapon and the games weaponcrafter isn't online right now...

    No, I am not necessarily saying that my opinion is beneficial overall, just that whatever they determine is the best course for the game, even if it is seen as an attack on said "entitlements" by some people, should be done. The Rod of Game Balance swings both ways, nerf AND buff. Its judicious and prudent use in both modes will make a positive difference in the game in the long term.

    I have yet to see you call for a buff to both bipeds and dragons, while I have seen lots of people, both sides, asking for increased dragon skills and ablities to bring them into line...

    AllI ever hear from the anti-multiclassing group is nerf, never improve...
    Death is the ultimate dilemma and integral to the beliefs and behavior of every culture. Life is bore on the corpses of the dead. Without death, there would be no motivation to do anything. The only emotion would be existing. Life would be pestilent and agonizing.

    Ssilmath Torshak
    Paladin of Kass, Master Armorsmith

  15. #15

    Default Re: Is your role playing you? ( what does that mean to you? )

    "Kundun". Adapt or die.

    Kundoh. Adapt to die.


  16. #16

    Default Re: Is your role playing you? ( what does that mean to you? )

    As to the the proposed changes to Multi-Classing, well um I have no opinion because based on what I have read I can draw no conclusions as to what the plan might be.

    I (and everyone else I am sure) would love to see a post from DB or the devs working on this particular change to give us a more technical detail of the vision.

    To say Skills will come in and out of focus doesn't mean much to me. My Nature Skill goes almost completely "out of focus" to me evey time I switch to sorcerer because there are no nature spells I can use as Sorc except Healing and Root, but really I don't need more control spells heh.

    I think before this topic goes too far off in wild speculation as to what these changes will mean to HZ, lets instead concentrate on getting the devs to tell us what the proposed changes might entail for us, and how they will impact our characters. THEN once we know what we are dealing with we can comment and lend weight to our critism or praise.

    Pillaging the land and spreading Pandemonium Amongst Chaos
    Stranyr Al-Qroni
    Knight of Creation/Sorcerer
    GuildMaster of Pirates of Pandemonium

  17. #17
    Member Kulamata's Avatar
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    Default Re: Is your role playing you? ( what does that mean to you? )

    Ranger, which I really enjoy, is the "core class". Ranger 100, Spiritist 100, Shaman 100, Healer 82(?), and good ol' mage 36. I have stopped leveling adventure until the cap is raised.

    The goal was to extend the Ranger capabilities in a way that seemed consistent with the class concept; generalist, priestly, buffer, neither a tanker nor a nuker, user of nature based spells. I would have preferred a non-existent class, a combination of spirit and nature as my second class.I use my Bow as my primary weapon. Why? 'Cause I'm a Ranger.

    The abilities transferred fromSpiritist and Shaman are weak, sincetier IV and V abilities cannot be mastered. Butthey are fun,if not deadly effective. And of course the strong healer spells and abilities are severely limited in transferability at any level.

    Ranger gives Nature, at 7/level, so I took Shaman to increase Nature to 1000, and help Power. Rangers have access to buffs and normal resurrection, and healer allows me toGift V's, and to use resurrection IV (?) whichreally makes little difference compared to res I.Spirit was good for Magic Defence and Focus. I use Spirit Bolt for special circumstances; against Harden Shell, anchors, or ifI just want to see and hear the distinctive animation. Although it hitshard, itis very slow.I use the syphons, but they don't do a lot. Still, they do help sometimes. I use the Blight capabilities very little, as I feel that they are not consistent with Ranger. Temptation is tempered by the fact that they don't do much unless you throw a lot of them. And I don't. Multicast is used justabout exclusively with Dark Cyclone. DC gets used very little, due to its long timer andslow start.

    Training points went heavily into evasion and magic defence, some into Bow, and a few into Nature and Spirit for using teched tier V spells.

    So I can use Bow, Heal, Res, Buff, and I get the showiest spells in town, the Nature set. Overall effectiveness: average or below average for my rating. Unkillable? It is to laugh.

    I am very very happy with this mix. I feel that it extends and emphasizes Ranger qualities well, which was the goal. And I'm angry at the thought that this might be taken away from me, and I would be furious if it were.

    ____Kulamata Quality Armor___
    None Genuine without this Pawprint `',''

    Achiever 86%, Explorer 60%, Socializer 46%, Killer 6%.

  18. #18

    Default Re: Is your role playing you? ( what does that mean to you? )

    My roles?

    Bori is a Paladin and a crafting fool but we will leave the crafting out of it as this concerns the adventure side more. He does not care for magic other then the Clerical side of the Arts and will be quite satisfied with remaining a Paladin. He may strengthen his Cleric/Warrior primary classes but no way will he be taking Spiritist/Mage/etc. It is not him.

    Sinistre is the consumate magic user. Even though he carries a staff he is so inept with it it does him little good in a fight with creatures his level. At present as a Conjurer he,like Bori will strengthen his primary class only and I am going to take the Mage primary up to gain a few skills. Although he took 20 levels of Cleric those were for survival purposes only to gain a few heal spells he could tech to gain a "Cleanse" to rid himself of debilatating debuffs.

    Adramaleck is my dragon and we know where he sits. [;)] As for him however he is Helian and would like to have that role clarified a bit more.

    I have a Monk/Spirit disciple in his 40s who will remain a Monk as well as a warrior want to be Reaver and another character who thinks he is a Sorcerer although he remains undecided as a young Mage at the moment.

    I would rather develop different characters and roles rather then place everything on one character. Realistically it is not possible for any person to be a consumate Paladin/Healer/Spiritist/Conjurer/Reaver/Beserker/Wizard/Sorcerer/Cleric/Monk/Disciple/etc. If you think about accomplishing such a feat in real life terms you would require several lifetimes to be able to do so. As a Role-play aspect that is just not possible in the time frame Lore gives us since the "Gifted" were first brought forth. The only thing that allows such is the Game mechanics.

    As to the reason/purpose behind all this, the limiting of multi-classing it will not bother me because I play several roles with different characters and not all roles with one charater.It makes the game more challenging for me when I know I am not unbeatable and when I have to develop different play styles for each and every one of my toons.

    To keep this thread intact I will not go into my thoughts on limiting/changinging/leaving alone multi-classing. [:D]
    Bori Grimbattle --->The Dwarf
    Sinistre Azazael---> The Fiend
    Adramaleck Flerious--->The Dragon

    ~Mystic Blades~
    ~Jambi,Order~

  19. #19

    Default Re: Is your role playing you? ( what does that mean to you? )



    Moving the thread back on topic...

    I started playing Horizons a long time ago, with the intention ofleveling up a bow based class and tailoring, while dabbling in some other crafts. Eventually I settled on being a Ranger with just enough cleric to allow me to res, so I could be beneficial in groups. I went on a long adventuring binge both pre-merge and post-merge, but that's been about it. I've picked up enough mage to multicast, but ranger has been a great boon to my crafting and allows me to stay alive while crafting, so I haven't needed much else.

    My crafting career started with devotion to tailoring and then I picked up weaving on the side as a means of additional income between tailoring orders. A long while later I finally got my hands on a good plot, so I decided to take up the rest of the builder schools. I did this to make my tailoring business more successful - I built myself the shops I needed as well as several silos to store materials, so I could get people their goods quickly. While leveling my construction schools, I forced myself to level up miner& gatherer too, since I figured it would be useful down the road. With 8 schools already, I casually leveled in tinker since I needed a ton of cargo gear. This sums up my first year in Horizons I guess you could say.

    More recently, I've been adding more tool based classes (blacksmith, weaponsmith, etc), since I've always been a multi-crafter at heart (and even in other MMORPGs). This should keep me busy for a fair bit I suspect. You'll catch me offering to make the odd tool in marketplace, but in general I don't market my additional skills out of respect for people who devoted their HZ lifes to that craft. Leveling and filling out tailoring orders keeps me pretty happy anyway.

    My original vision really hasn't changed, I've always seen myself as a bow-wielding tailor, who multicrafted on the side because I'm a bit of a soloist and enjoy doing things myself and in my own time. I'm honestly quite glad Horizons has let me do all this, and that there is always something more for me to accomplish.

    Adv: 12x100, 72 Wizard, 60 Warrior, 40 CHSW, 10 Monk (200)
    Craft: 19x100, 100 Tailor (234)
    [extended vacation]

  20. #20
    Altair
    Guest

    Default Re: Is your role playing you? ( what does that mean to you? )

    Quote Originally Posted by Vlisson
    yes you like your char

    i like my twink too

    its a good thing that you (as a biped) have no end game at lvl 100

    but a paladin/druid/.. is it for rpg? or own fun?

    all who say its for rpg should have no problem with any change of the multiclass system because its rpg too [img]/Web//emoticons/emotion-4.gif[/img]

    have you any heared (outside HZ) about a paladin casting lighnings and spirit bolts?

    To answer your question concerning Paladins casting spells from nature and spirit schools I would have to say this; In any RPG I have played from Warhammer and D&D to computer based UO and HZ (And many others)Clerics and paladins are spell casters. In most traditional Roles They are the Fighters and champions of A choosen god and granted abilities on this fact. So lets go over some of these spells.

    Thunder/Lightning (Nature)- Not to come across as a religious freak but ever hear ofthewraith of god?

    Spirit bolt (spirit) - Sounds like its within reason along the same lines as the affor mentioned

    While I will agree that some of the spirit/Nature school of spells dont fit alot of them do so dont try and knock someone for building their character around role playing because it "Does" fit into some of the more traditional rolls of the school. Secondly; This is "Horizons" a game where we are Allowed to Define our own " Roll ". Which is a small reason whyI still play. Take this away and unfortunately I will have to consider leaving.

    Altair Argannon
    EoI

    P.S. Just a question for all of you out there. If we are going to "Limit"what it is a character can do adventure wise, for the Sake of the game and to get rid of these lvl 150+ rated monsters ( WHICH I STRONGLY DISAGREE WITH ) do you honestly think they arn't going to do the same to the crafting schools? In my honest opinion doing away with the "UBER" crafters will either make the economy a better and more player based thing, Or kill it. ( SEE THAT AS A 50/50 COIN FLIP )

    I will appoligize now to Aamer now if he doesn't feel I met his post requirements.

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