For awhile now, David has been working on a rework of the tutorial islands, and the beginner game experience. This of course, is a wonderful idea and hopefully will be quite helpful to the newbie player. From what I understand, ( and please correct me if I'm mistaken ) most of the training will be in the form of quests, that lead a new player around getting them to participate in various activities that show them how to play effectively in the game world.
This will be great for those that have the love of quests, and patience to work through the beginner quests. However, what about those that blow past the starter island, and move to kion oe sslanis? The only way I can see preventing this is forcing the new player to complete the starter quests, before allowing them to move on to the main game world. I can't see this happening, since many players may start an alt, and not be willing to plod through things that already know well.
With those thoughts in mind, my assumption is that many will breeze past the tutorials, and hit the mainland very quickly, without getting the benefit of the tutorials. So, what can be done for these players?
For the last few months, many of the veteran players have been serving the purpose of "ingame staff". There are many that regularly will take a new player by the hand, and will explain the world and how to function in it. This includes where to find mobs, how to make money, what the tiering systems mean for them, etc...
What is we had assigned players that acted as the greeting commitee? They could ask the new player if they have done the tutorials, and direct them to the best way to get information and guidance. They could be available to provide tips and hints on how to advance. Actually, there are a lot of things they could do.
Before, it has been suggested that the main reason for not doing that in HZ is that it requires oversight by the devs and would take too much manpower to be of value. Others say that since we do it already, why should TG bother, since we will take care of it anyway?
How 'bout this...
TG provides some basic guidlines for us to follow in performing these duties. Open a new forum where ingame trainers can discuss and provide feedback to the developers any trends they are seeing and how they could be addressed. Allow players to signup for this duty voluntarily, and clearly define what they should do and not do. Now, the only thing the devs need do is monitor the boards and once and awhile check on the trainers ingame when they login to play... ( like they do everyday, right? ) It would be no more time consuming than reading the boards which it's obvious they do anyway.
Would this work?
Is it needed?
Would you want to help?
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What do you think?