Results 1 to 16 of 16

Thread: Craft Trainer placement

  1. #1

    Default Craft Trainer placement

    I don't know whose idea it was to place trainers in the places they are now but I can tell you now it was an extremely dumb move. The best example of why it was so dumb is the Fletcher trainer. Where are the Fletcher trainers? Can you count them and tell where they are? I can. Two; One in Tazoon and one in Feladan... Now what sense does that make? Feladan is a T4 city and everyone knows finding ANYTHING in Tazoon is almost as bad as finding a needle in a haystack. So are fledgling Fletchers really expected to wait until they are doing T4 wood equipment before they join the school and do the tasks to gain tokens for their formulae? Ok, nothing is stopping someone from joining Fletcher at 10 Blacksmith as they should, this is true, but how much more difficult do we have to make it on our newbie Fletchers to complete tasks to gain tokens much less simply find a trainer (what newbie is going to know to look in a T4 city to find a trainer for a school that they can get at 10 BSmith?)??? My own husband dropped Fletcher the next day after taking it up and went back to Blacksmith because it was too ridiculous just to try and complete tasks to earn tokens. He also did hours of searching, in game and on the Community boards, before he even found where the Fletcher was (by a big honkin' Maple tree in the outer courtyard of Feladan.. and that makes sense HOW exactly??) It just should not be this hard...

    Each school should be present in each tier... There are what? Two towns per tier I believe? So half them up, half of the trainers in one town for the tier and half in the other. Something as fundamental as finding the trainers should not be the deterent it currently is to joining and sticking with a school.

  2. #2

    Default Re: Craft Trainer placement

    There is a list on this site for trainers [ note that no Tazoon trainers are listed ]:

    http://community.istaria.com/default.aspx?pg=npcs&cat=Craft

    I understand the annoyance of needing to portal between craft areas and the trainer in order to complete quests. I would rather see disks be allowed to recall/portal while attached than trainers everywhere though.

  3. #3

    Default Re: Craft Trainer placement

    Quote Originally Posted by Snowdonia Honeythorn
    My own husband dropped Fletcher the next day after taking it up and went back to Blacksmith because it was too ridiculous just to try and complete tasks to earn tokens. He also did hours of searching, in game and on the Community boards, before he even found where the Fletcher was (by a big honkin' Maple tree in the outer courtyard of Feladan.. and that makes sense HOW exactly??) It just should not be this hard...
    As bolded above, I know....

  4. #4

    Default Re: Craft Trainer placement

    Yah, I read that. It does not tell anyone where to find the information and as such is zero help to anyone other than a fletcher. It is very easy to find the info; as stated it is on this web site. For those that enjoy the spirit of role playand adventure gameing haveing everything everywhere ruins the game; for many there is joy in discovery. For those that want a walk through game... the info is there and easy to find.

  5. #5

    Default Re: Craft Trainer placement

    Last I looked this is the Suggestion section, not the Help section. if I wanted to help people with information I would go there and give it.

    RPing has absolutely nothing to do with badly placed trainers. A person shouldn't have to spend hours and days trying to "discover" where a simple trainer is. Does that info tell you what the pos of the Fletcher trainer is? Would a newbie know to go outside the main center of Feladan far off to the north of the outer courtyard and look for him by a tree? No, it doesn't. If you get directions on how to get somewhere the person giving the directions, if they know, doesn't say "Oh, it's downtown" when you're in the subburbs, they tell you "Go down yaya street, take a left on soandso lane, go down another mile and take a right on suchandsuch ave, and it is the third building on the right."

    WHY is it soooo wrong to want the same thing here? WHY is it against "the spirit of role playing" to want some sense in this game? Would there REALLY be only two Fletchers in all the world? Come off it. There aren't even only two presidents, kings, queens, etc in the whole world.

  6. #6

    Default Re: Craft Trainer placement

    Heh time to plug another of one of my suggestions [:P]

    Quote Originally Posted by PJ
    As for prestige schools where they're located now is fine. But nonprestige trainers should talk about the prestige schools, describe them, their requirements and point characters in the general direction of the prestige trainer.

    I.e. Leave the Chaos Warrior trainer where he is now (Aug basement) but Warrior trainers should speak of the great Dwarf Warrior Durghol who has mastered the powers of Chaos.

    Likewise for all prestige schools, craft and adventure.
    To me this would handle this situation to. No need to add more fletcher trainers. But have the blacksmith trainers talk about the prestige options, and direct players to the Fletcher and Weaponsmith, etc. trainers.
    PersonalJustice the Demon Slayer - Chaos

    Master Crafter: 1900 Levels

    WTB Undead Legions. Paying $12.95/month

  7. #7

    Default Re: Craft Trainer placement

    But that's just it PJ, having only one or two trainers for any given school IS a problem. It isn't just about not knowing where they are it is about the tasks as well.

    As I stated before, my husband quit being a Fletcher because of how ridiculous it is to complete token tasks. It wasn't worth it to have to add to his lag with portalling to Feladan and recalling to the newbie island to turn in a single load or two of cedar boards over and over again. Remember, newbies aren't 2:1 in anything, can't carry 200+ of anything, and cargos are pretty worthless in this instance given you can't port with them. I even gave him a tip of filling up his almost empty vault with logs to cut down on trips but even that only cut down on his trips a small amount only allowing for one, maybe two more tasks. Add to this the portals to Dalimond to do the random on the formulatron and the amount of wasted tokens on double forms didn't help the situation in the slightest.

    I watched this. I've seen the problems and frustration it causes. I doubt my husband was the only one.

  8. #8

    Default Re: Craft Trainer placement

    Quote Originally Posted by Snowdonia Honeythorn
    Last I looked this is the Suggestion section, not the Help section. if I wanted to help people with information I would go there and give it.

    Sorry, I had assumed you were interested in helping others andnot just yourself. I won't make that mistake again. This is suggestions and I disagree with yours. I gave my reasons why. That is how forums work.

    RPing has absolutely nothing to do with badly placed trainers. A person shouldn't have to spend hours and days trying to "discover" where a simple trainer is. Does that info tell you what the pos of the Fletcher trainer is? Would a newbie know to go outside the main center of Feladan far off to the north of the outer courtyard and look for him by a tree? No, it doesn't. If you get directions on how to get somewhere the person giving the directions, if they know, doesn't say "Oh, it's downtown" when you're in the subburbs, they tell you "Go down yaya street, take a left on soandso lane, go down another mile and take a right on suchandsuch ave, and it is the third building on the right."

    WHY is it soooo wrong to want the same thing here? WHY is it against "the spirit of role playing" to want some sense in this game? Would there REALLY be only two Fletchers in all the world? Come off it. There aren't even only two presidents, kings, queens, etc in the whole world.

    The population of Earth vs Istaria is significantly different. Per capita 2 fletchers is a lot. The trainers are not badly placed. 1 in the capitol and 1 in the Elf city. Elves are the race who get a bonus to bow skill. The placements do make sense you simply want them everywhere with coordinates listed so you don't have to look. Searching for NPCs and other things is a part of adventure role play gameing. Always has been and hopefully always will be.
    Since you love to ask why...Why do you get so upset when another disagrees? Forums are for discussions and discussions are not 1 sided. If you want to make a direct suggestion without input from others do so on the support site, there is a link just for that purpose.

  9. #9
    Member
    Join Date
    Oct 2004
    Location
    In a skylair, high above the clouds
    Posts
    2,221

    Default Re: Craft Trainer placement

    "In the spirit of roleplay"... yah, right. Really makes a lot of sense to have to go to an OUT OF GAME resource to find something IN GAME.

    Don't get me wrong, I like the spirit of exploration and discovery as much as anyone else, but I also like th concept of putting a reasonable amount of information about where to find trainers and such in-game. Thus, PJ's suggestion (and others like it) really would help a lot.

    As for the limited number of trainers problem, I don't think we need 10 Fletcher trainers in every town, but we DO need to have the town marshalls or quartermasters be the source of token/marker/coin/XP quests for crafters. We are, after all, in a WAR. The quartermasters and other imperial procurement and disbursal officers should be in every town and give out both adventure and craft quests with the goal to further the empire's war efforts and, in return, provide the Gifted with the resources they need to advance their skills and help the empire even more.

    Basically, the Fletcher trainer should sell the forms and "train" the character, but should not be the source of rewards for quests, because there are (and probably should be) a limited number of specialist trainers.

    Erus Ex Universitas -- Erus Ex Istaria Guild Home

    1. Fix what is broken. -- 2. Finish what is not complete. -- 3. Start something new.

  10. #10

    Default Re: Craft Trainer placement

    Now that I like Malt. It makes sense and that's all I ask of this game. Maybe they could put the Task Officers back into the game for the craft quests or just spread the QMs in the newbie towns around to the other towns as well to host the crafting tasks. QMs would be the more sensible choice given atm (and since they were put in) their only purpose served is to complete Jeremiah's tute quest.

    I like discussion and hashing out a working solution to a problem. I'm pretty tired of making and listening to others make excuses for the game. Thanks Malt and PJ. :D

  11. #11

    Default Re: Craft Trainer placement



    That is a good idea... Town Marshalls or other Officers give the quests. Trainers sell forms. Technically they should train, hence their name. But what do they train? Maybe another idea to explore...

    - Amon
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  12. #12
    Member Seranthor's Avatar
    Join Date
    Oct 2004
    Location
    Chaos Ranger, 2100 crafting levels
    Posts
    1,701

    Default Re: Craft Trainer placement

    I'll grant that exploration is a good thing, but at what point does it become too time consuming that one becomes frustrated and says 'forget it'. At that point it no longer becomes 'exploration' but rage and finally, potentially an angry customer who logs off and finds another MMO to waste his time and money on.
    25 months waiting for expert CNF forms. Tired of the intentional deceptions and being kicked in the junk.


    ADV: Centenarian Nature Walker; Rating: 162
    Craft: 1900 levels; Craft Rating: 234
    DRGN: Lunus, Adult, 100 DRAG, 100 DCRA, 100 DLSH, Expert Lairshaper (Chaos-04)

    No, try not! Do or do not, there is no try. - Yoda

    If the enemy presents an opportunity, take advantage of it - Sun Tzu

    Having problems with my right to speak? Report me or click here *Ignore Seranthor*

  13. #13

    Default Re: Craft Trainer placement

    I agree. Trainers should be in locations that are easy to discover, or there should be an in-game system to query their whereabouts (town guides or like that). It has nothing to do with roleplaying getting players frustrated while looking for trainers.

    Dragon adventurer 100 | Dragon crafter 100 | Dragon lairshaper 84

  14. #14

    Default Re: Craft Trainer placement

    Quote Originally Posted by Pharcellus

    We are, after all, in a WAR. The quartermasters and other imperial procurement and disbursal officers should be in every town and give out both adventure and craft quests with the goal to further the empire's war efforts and, in return, provide the Gifted with the resources they need to advance their skills and help the empire even more.
    This suggestion has come up several times before and Ireally think it should be given serious consideration. The Imperial Taskmasterswere really close, but the "resource parcel" system didn't really feel like you were supporting the troops. Weapons, armor, tools, Istarian Army knives, bandages, blankets -these things are what an army needs to support itself, not bundles of raw clay.
    Klaus Wulfenbach
    Mithril Council, Chaos
    "Death is fleeting. Pride is forever."


    "Let us have faith that right makes might, and in that faith, let us, to the end, dare to do our duty as we understand it."-- Abraham Lincoln

  15. #15

    Default Re: Craft Trainer placement

    I agree. Trainers should be in locations that are easy to discover, or there should be an in-game system to query their whereabouts (town guides or like that). It has nothing to do with roleplaying getting players frustrated while looking for trainers.
    ^^^^^^^^^^^^Agree.

    Role playing? Why in the real world I would ask for directions. Role playing I would too.

    Wandering around a strange city looking for a person would be the last thing I would do.

    We are looking for "Professionals" not monsters. :) (Ok, who says they get paid).

    Signs on the door (but not for Prestige) are common in the real world.

    So unless we are role playing "difficult to find", I don't think it is role playing.
    -Digit Dryad
    Chaos

  16. #16

    Default Re: Craft Trainer placement

    Quote Originally Posted by Snowdonia Honeythorn
    One in Tazoon and one in Feladan...
    To make matters worse, I CDT within seconds in both those cities (and only those two). I don't know how common that problem is, but it's bad enough for me that I would never consider taking up a school where the only trainers were in either/both of those cities.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •