There are 5 different tiered buildings we can have (Houses, Guildhouses, Silos, Pawnbrokers and Consigners) Between them all, theyrequire resources from every tier, depending on which tier of building you have. ie a Tier 3 structure needs tier 3 and 4 resources, a tier 4structure needs tier 4 and 5 resources. This is a very logical arrangement.
Then we have the workshops and buildings which don't come in tiers, but instead come in either Beginner, Journeyman, Expert or Small, Medium, Large. There are 12 of these; 10 workshops and 2 commercial (Gambling Den and Tavern).
Every single one of the workshops requires the exact same amount of the exact same resources. I can also see the logic in this arrangement.
What I can't understand iswhy all of these buildings, and the 2 commercial ones require only tier 2, 4 and 6 resources to build. Not one of them requires any tier 1, 3 or 5 resources. No bronze, steel or mithril. No sandstone, granite or marble. No cedar, oak or yew. etc etc
Wouldn't it make more sense to have the beginner/small structures require tier 1 and 2, the journeyman/medium structures require tier 3 and 4 and the expert/large structures require tier 5 and 6?
The way it's set up now we have 17 different structures, of which only 5 require tier 1, 3 and 5 construction. Those other 12 structures make up a very large chunk of the building market.
I can see a lot of builders not levelling past tier 2 because of this. Builders like to build things and once they hit the Tier 3 levels, there just isn't going to be much work for them. It's a long way from tier 2 to tier 4 construction and if there's nothing to provide encouragement along the way, then a lot of people just aren't going to bother. The number of builders available to do the higher tier work will dwindle and prices will go right up.
If there's a logical reason for this, then I'm just not seeing it.