Page 1 of 10 123 ... LastLast
Results 1 to 20 of 181

Thread: Travel Gates & Destination Pads

  1. #1

    Default Travel Gates & Destination Pads

    In a continuing effort to improve the game and respond to your suggestions, please contribute suggestions concerning Travel Gates and Destination Pads in this thread for possible addition/change to Istaria.

    Please use the following format:

    New Travel Gate:
    Community Name: Tempe
    Coordinates: 2000 2000
    Associated Destination Pads:
    Mesa
    Paris
    Himeji

    New Destination Pad:
    Community Name: Houghton Lake
    Coordinates: 3000 3000
    Associated Travel Gates:
    Aughundell
    Morathaven
    New Trismus

    Add Destination to Existing Travel Gate:
    Community Name: Aughundell
    Coordinates: 24000 24000
    New Destination Pads for this gate:
    Houghton Lake

    Thank you for your suggestions,

    David
    David Bowman

  2. #2

    Default Re: Travel Gates & Destination Pads

    Add Destination to Existing Travel Gate:
    Community Name: Aiya
    Coordinates: 28640 28900
    New Destination Pads for this gate:
    Tazoon West
    Tazoon South

    Cerjar de Viejalcazaba - Paladin
    Rahskha - Ranger
    Farandor - Ancient Helian Dragon

    ...Realm of Unity...


  3. #3

    Default Re: Travel Gates & Destination Pads

    I see it unlikely happen (one can always hope though) but a change I'd like to see:

    Add destination to existing travel gate:
    community name: all communities
    new destination for this gate:
    all communities

    Dragon adventurer 100 | Dragon crafter 100 | Dragon lairshaper 84

  4. #4

    Default Re: Travel Gates & Destination Pads

    New Travel Gate
    Community name: Trandalar: Brandon's Shelf
    Coordinates: around 25976, 33811
    Associated destination pads:
    Aughundell
    Bristugo
    Chiconis
    Dalimond
    Dralk
    Feladan
    Kion
    Kirasanct
    Mahagra
    New Rachival
    Settlement: Morning Light (I like to be different and didn't wanna choose Parsinia :P)
    Sslanis
    Tazoon: South
    Tazoon: West
    Trandalar: Aroah Leap
    Trandalar: The Rift
    Trandalar: Valley of the Moon
    Trandalar: Valley of Repose

    Moved Destination Pad
    [i]Community name: Trandalar: Brandon's Shelf
    Coordinates: around 25976, 33811
    Associated Travel Gates:
    Aughundell
    Chiconis
    Dalimond
    Dralk
    Feladan
    Kion
    Kirasanct
    Mahagra
    New Rachival
    Settlement: Morning Light
    Sslanis
    Trandalar: Valley of Repose
    anywhere else Trandalar can be accessed from if I have forgotten any

    Add Destinations to Existing Travel Gate
    Community name: Trandalar: Valley of Repose
    Coordinates: Unknown, sorry
    New Destination Pads for this gate:
    Settlement: Morning Light
    Tazoon: South
    Tazoon: West
    Trandalar: Aroah Leap
    Trandalar: Brandon's Shelf
    Trandalar: The Rift
    Trandalar: Valley of the Moon

    Add Destinations to Existing Travel Gate
    Community name: Settlement: Morning Light
    Coordinates: Unknown, sorry
    New Destination Pads for this gate:
    Trandalar: Brandon's Shelf
    Trandalar: Valley of Repose


    I'd also like to make an overall suggestion/request that all island destinations (Genevia, Shepherd Mountain, Scorpion Island, etc) be added to all gates on those respective islands. For example, if I was in Shepherd Mountain: Cresent and I stepped up to the teleport gate, the destination list would list it's current destinations as well as all destinations with the Shepherd Mountain: prefix tag.

  5. #5

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Underground cave at secret location, accessable by all other pads.
    Coordinates: If we told you, we'd have to kill you
    Associated Destination Pads:
    All possible public destinations

    Note : You must pay to access this cave, and you must leave the cave within 2 minutes, or you will be forcibly removed by a swarm of angry pixies.

    After the first cave shows economic viability, the creation of alternate caves will begin. To prevent overcrowding, only 10 individuals will be allowed into any one given cave. Those wishing to travel will be re-routed to alternate transfer caves automatically. Nobody will be refused transit, but families may be separated en-route. Do not fear for the safety of your children, there will be responsible adults present to send them to where their transport ticket indicates they should go.

    It might be even better to make caves client only (allowing only one player in each cave would allow the caves to be entirely on the client side), which would allow the game to flush textures out of memory while you run from one end of the cave to the other? This would avoid the possibility of people trading while enroute (taking up server resources better used for populated areas), and perhaps offer opportunity for cleaning up memory usage problems?

  6. #6

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Heather
    Coordinates: 22709 26137
    Associated Destination Pads:
    Parsinia
    Bristugo

    New Travel Gate:
    Community Name: Peninsula: Pleasant Canyon
    Coordinates: 22657 20234
    Associated Destination Pads:
    Bristugo

    New Travel Gate:
    Community Name: Drift Point
    Coordinates: 24731 30754
    Associated Destination Pads:
    Parsinia
    Bristugo

  7. #7
    Member
    Join Date
    Oct 2004
    Location
    Holland (Wind, Unity now Chaos)
    Posts
    1,869

    Default Re: Travel Gates & Destination Pads

    Add Destination to Existing Travel Gate:
    Community Name: Any player/guild town
    Coordinates:
    New Destination Pads for this gate:
    New Rachival

    For me and others lag in Tazoon is unbearable and I for 1 would like a different route back to civilization...
    The only direct route there is now is through lag filledTazoon or a route that I tend to use as dragon lately... "Any Playertown" -> Selen -> Chiconis...
    Rvlion- LvL 100:100:100 - 59.3M - Lunus Ancient
    Gallinthus- LvL 100:42:41 - 6.9M - Hatchling
    Lohasbrand– LvL 4:3:0 – 1.0M - Hatchling
    Sslion- LvL 25 Mage, 25 Warrior, 10 Cleric, 6 Druid, 6 Monk and a few Craft Schools

  8. #8

    Default Re: Travel Gates & Destination Pads

    I have to second that pleasent canyon one ^_^ hehe i was going to add it but i see it is done ^_^
    "If you meet Buddha, Kill Buddha. If you meet your ancestor, kill your ancestor. Attached to nothing, bound by nothing. Live life for the sake of life itself." - Genjo Sanzo, G. Saiyuki
    <--------------------------//------------------------>
    Nitestorm: 100 Dragon/100 Craft (Chaos)
    Nitefyre: 90 Mage/60 Knoc

  9. #9

    Default Re: Travel Gates & Destination Pads

    Add Destination to Existing Gate:
    Community Name: Abandoned Island
    Coords: 18433/24559
    New Destinations:
    New Rachival
    Tazoon West
    Tazoon South

    Add Destination to Existing Gate:
    Community Name: Trandalar: Valley of Repose
    Coords: 26479/35241
    New Destinations:
    New Rachival
    Tazoon West
    Tazoon South

    Add Destination to Existing Gate:
    Community Name: Bristugo Gate to Dalimond Penninsula
    Coords: 22105/22490
    New Destinations:
    New Rachival
    Tazoon West
    Tazoon South

    New Rachival and Tazoon are the only racial cities you can't port to from these places, they should be included.

    New Travel Gate:
    Community Name: Solitaire (Scorpion Island)
    Coords: 19377/18217
    Associated Destination Pads:
    Bristugo (at least here, if not more places)

    Scorpion Island is huge with only two gates on the entire island (the gate to abandoned island and the gate at Slate Hills). There should be another way to get to civilization without recalling. This gate will help the communities in the northeastern part of the island - Solitaire, Elmnic, Fabric Isle, Mambow Pt, and I think Darvus as well.

    New Travel Gate:
    Community Name: Water's Edge (Scorpion Island)
    Coords: Not Sure
    Associated Destination Pads:
    Bristugo (at least here, if not more places)

    Same as above, another gate in the southern part of Scorpion island. This will help Water's Edge, Scorpion's Claw, Bridgehold, and South Point. Really you could place the gate in any of those communities, I just picked the one in the middle.
    Tympest Stormchaser
    100/100 Ancient Lunus Dragon - Retired
    Erus Ex Istaria - Order

  10. #10

    Default Re: Travel Gates & Destination Pads

    Quote Originally Posted by Senkeleron Fell
    New Travel Gate:
    Community Name: Heather
    Coordinates: 22709 26137
    Associated Destination Pads:
    Parsinia
    Bristugo

    New Travel Gate:
    Community Name: Peninsula: Pleasant Canyon
    Coordinates: 22657 20234
    Associated Destination Pads:
    Bristugo

    New Travel Gate:
    Community Name: Drift Point
    Coordinates: 24731 30754
    Associated Destination Pads:
    Parsinia
    Bristugo
    I second that!
    -- || knoccest of the tailors. period.
    _______________________________________________
    Watch the Guild Movie on Youtube
    member of Order of Reclamation

  11. #11
    Member Unicorn's Lady's Avatar
    Join Date
    Oct 2004
    Location
    Mad Nellie's & the Saucy Saris on Order
    Posts
    498

    Default Re: Travel Gates & Destination Pads

    Lots and lots of hugs &amp; kisses from my little builder dryad to you David!!!!! Woot!! Her wings won't be as tired from the long, long hauls!!!! [:D]

    Here you go for Carmo!!

    New Travel Gate:
    Community Name: Carmo
    Coordinates: 1st Choice - 23899/14655; 2nd Choice - 23766/14609; 3rd Choice - 23906/14716; 4th Choice - 23925/14793 (actually just about anywhere in Carmo as long as we get one! [:)] )
    Associated Destination Pads: (some are different than Tavu &amp; Papa to give our island a little wider variety)
    Bristugo
    Tazoon
    Abandoned Island
    Parsinia
    Morning Light
    South March

    New Destination Pad:
    Community Name: Carmo
    Coordinates: Same choices as above
    Associated Travel Gates:
    Same as the destinations above


    I'll add my thoughts for other areas that could use a portal &amp; pad later. Again thanks sooo much David!!!


    Nellie Lovett/Ochre Tekton
    English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over & goes through their pockets for loose grammar. -=Paraphased from James Nicoll=- Unicorn's Lady's Dalliance

  12. #12
    Member
    Join Date
    Oct 2004
    Location
    Sem / Last Stand
    Posts
    874

    Default Re: Travel Gates & Destination Pads

    Add Destination to Existing Travel Gate:
    Community Name: Last Stand
    Coordinates: 26435 / 25505
    New Destination Pads for this gate:
    All Saritova Isle Guild Plots

    There'll be many more to come ;)
    Truth is absolution - Killswitch Engage
    Gusi: 100 lvls of ELAR deleted and crafting forte.
    Aquzon: 0/100 Draconic Crafter achieved in under 100 hours gameplay.
    Yuthakon: 31 Berserker and aspiring Constructor.
    Proud member of Strata on Order Realm

  13. #13
    daysleeper
    Guest

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: South Gate
    Coordinates: 26000 24000 or 26035 24143 or 26080 24390
    Associated Destination Pads:
    Bristugo

    New Destination Pad:
    Community Name: South Gate:
    Coordinates: 26000 24000 or 26035 24143 or 26080 24390
    Associated Travel Gates:
    Bristugo

  14. #14

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Bristugo
    Coordinates: 22119 22463
    Associated Destination Pads:
    Aiya
    Desert's Edge
    Dikaina
    Drift Point
    Dryart
    Falathien
    Granite Hills
    Grayling
    Harro
    Harton Valley
    Heather
    Lerena
    Mia's Edge
    Morning Light
    Parsinia
    Selen
    South March
    Tishlar

    ( I can't count how many times folks have assumed they could get to my place from Bristugo :) Please let's make that possible. )

    Add Destination to Existing Gate:
    Community Name: Aiya
    Coordinates: 28645 28897
    New Destination Pads:
    Bristugo
    New Rachival
    Tazoon West

    ( I could finally bind at my lot if I had a way to connect to the various other portal rings from it. )

    Add Destination to Existing Gate(s):
    Community Name(s): All Settlements with Gates (and please add gate to Mia's Edge)
    Coordinates: sorry, only have Aiya's.
    New Destination Pads:
    Bristugo
    New Rachival
    Tazoon West

    ( Not trying to limit it to Aiya )

    Add Destination to Existing Gate:
    Community Name: New Rachival
    Coordinates: 23214 25539
    New Destination Pads:
    Island of Ice
    Trandalar (any one or more of the 5 Trandalar pads)

    ( Very much need to eliminate an extra port from getting to those places from the Settlement ring -- this presupposes that the Settlements will now be able to reach New Rachival directly )

    -Levity Merrel, Crai Aisling, Sans AoP by Aiya's pad needs its shrine used more
    100 Blacksmith/79 Fitter/45 Mason/45 Carpenter/100 Reaver/53 IceD

    PS Folks who frequent the resource isles like Scorpion, please put in some good locations there. I know that it would be great to be able to port from, say, Elmnic to the Settlements when doing construction on homes.

  15. #15
    Matecuss
    Guest

    Default Re: Travel Gates & Destination Pads

    I have two proposals for Mia's Edge. Currently it has a destination pad only, even though its on the same list as all other towns such as harro, and morning light. It is also the most spread out community to such a point that from the east side it's more efficent to run from Grayling then it is to use the comminuty port in.

    ------------------------------------------------------------------------------
    Suggestion A
    ------------------------------------------------------------------------------
    My first suggestion is to maketwo destinations -Mia's Edge West and East.

    Retain the existing Destination Pad and add a new travel gate:

    New Travel Gate:
    Community Name: Mia's Edge West
    Coordinates: 27760, 19538
    Associated Destination Pads
    Aiya, Desert's Edge, Dikaina, Drift Point, Dryart, Falathien, Granite Hills, Grayling, Harro, Harton Valley, Heather, Lerena, Mia's Edge, Morning Light, Parsinia, Selen, South March, Tishlar, Tazoon South, Tazoon West

    Add both a new portal and destination pad to the east side:

    New Destination Pad:
    Community Name: Mia's Edge East
    Coordinates: 28299, 19698
    Associated Travel Gates:
    Aiya, Desert's Edge, Dikaina, Drift Point, Dryart, Falathien, Granite Hills, Grayling, Harro, Harton Valley, Heather, Lerena, Mia's Edge, Morning Light, Parsinia, Selen, South March, Tishlar,Tazoon West


    New Travel Gate:
    Community Name: Mia's Edge
    Coordinates: 28354, 19698
    Associated Destination Pads
    Aiya, Desert's Edge, Dikaina, Drift Point, Dryart, Falathien, Granite Hills, Grayling, Harro, Harton Valley, Heather, Lerena, Mia's Edge, Morning Light, Parsinia, Selen, South March, Tishlar, Tazoon South, Tazoon West

    ------------------------------------------------------------------------------
    Suggestion B
    ------------------------------------------------------------------------------

    If this isn't possible then I would suggest at least distributing the travel ammenities between both sides of Mia's Edge, i.e. Just putting a portal on the east side:

    New Travel Gate:
    Community Name: Mia's Edge East
    Coordinates: 28354, 19698
    Associated Destination Pads
    Aiya, Desert's Edge, Dikaina, Drift Point, Dryart, Falathien, Granite Hills, Grayling, Harro, Harton Valley, Heather, Lerena, Mia's Edge, Morning Light, Parsinia, Selen, South March, Tishlar,Tazoon West


  16. #16
    Matecuss
    Guest

    Default Re: Travel Gates & Destination Pads

    For portals or destinations pads your going to add, how about letting us have to build them first, rather then just appear overnight. This would give the community crafters something to do that would result in real benefit.

    Another suggestion, how about letting us build plotbased mini-portals that say only take us to bristugo.

  17. #17
    Vignar
    Guest

    Default Re: Travel Gates & Destination Pads

    Add Destination to Existing Travel Gate:
    Community Name: Any player/guild town
    Coordinates:
    New Destination Pads for this gate:
    New Rachival
    Parsinia
    Bristugo
    Abandoned Island

  18. #18

    Default Re: Travel Gates & Destination Pads

    :o Your basically going to see each gate allowing travel to all pads... Thats what everyone wants...

    Why not place gates in the middle of every resource cluster while were at it. :P
    ~=Seikojin=~
    Horizons suggestions
    Dragon ideas
    Ill say it over and over until it is addressed...
    Take your suggestions here . Submit a help request and choose feedback from the list. They cannot ignore their inbox.

  19. #19

    Default Re: Travel Gates & Destination Pads

    New Destination Pad
    Community Name: Penza
    Coords: 28290, 14128
    Associated Travel Gates:
    Bristugo
    Aughundell
    Mahagra

    New Travel Gate:
    Community Name: Penza
    Coords: 28291, 14179
    Associated Destination Pads:
    Bristugo
    Blizzard's Reach
    Harro
    Last Stand
    Morathaven
    Parsinia
    Tazoon West
    Tazoon South
    Cauri BloodBane - Order
    100 DADV / 100 D C R A

  20. #20

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community: Between Aki and Harmony
    Coords: any where between those two
    Associated Destination Pads:
    Other guild communities
    Tazoon West
    Tazoon South

    Zodias of Order
    Sprit Disciple Quilt, Miner

    Monk Issue List

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •