Hello,
I am new-ish, so I have spent most of my hunting time in New Brommel and the near fringes of Lesser Aradoth around Kion. I have noticed that I can not solo creatures my level without great risk, I.e. I pop every single ability I have and I can still lose, an add is certain death.
I think even low level monsters have been balanced on the assumption that the player will be totally tricked out, and I think that is a bad idea. New players solo a lot while they learn the ropes, and they rarely even have equipment adequate for their level, let alone teched gear.
I stopped playing my first character (a mage) simply because I never had enough money or gear which made fighting mobs even one level below me a painful process. In some cases, it took five minutes to kill a monster my level, and I ended up far far away from the spot I pulled the monster from.
My new character (a Scout) is doing a bit better, but only because many on Order have helped me out with gear and forms. Since this is not something one can count on, I wonder if it might not be better to:
a) make sub-20 mobs a little easier to kill.
b) make the loot drops a little better.
Nothing is more frustrating than spending 5 minutes to kill a mob only to find that the "treasure" consists of one maggot hide or some sand (!). At low levels it is very difficult to find forms or techs, and the mechanisms to acquire tokens and markers are kind of slow. If there was a slightly better chance of acquiring tokens, markers, forms and techs that would be a big improvement. You may also want to slightly increase hoardable drops for Dragon chars, though I do not play a dragon so I am not sure.
I am not saying sub 20 monsters should be monty haul loot drops, just saying the difficulty to reward ratio is too low right now.
Comments? Rants?
Thanks,
Matt
aka Bazzikathiss on Order