Originally Posted by
Tantalyr
I don't disagree at all with the notion that the devs need to implement new high level quests for high level players. What I do disagree with is the notion that high level players should be shut out from any quest or task, regardless of its level.
Personally, I love questing just for questing sake, irrespective of the level of the quest. The two new adventure quests on Lesser Aradoth not only provide new quest material, but have some interesting storylines to them, particularly the Lt. Vekh quest. Those of us who have stuck with Horizons since launch, through thick and thin, should have just as much right to run those quests as the brand new player.
Sure, some balance needs to be struck with the Lt. Khar and Lt. Vekh spawn rates. Since the rationale behind Khar's spawn rate is to lessen the possibility that he would be constantly slaying new players coming through the Kion east gate, perhaps a second Lt. Khar could spawn somewhere else on the isle, a goodly piece off the main road, with, say, a one-hour timer.
And as for the notion that high level crafters should keep their hands off constructing the new community structures on Lesser Aradoth and leave them to low level construction players--it's a nice thought, but impractical in my view. First off, there simply aren't that many new players interested in joining and working construction schools early on, as opposed to going out and adventuring. On Order this weekend I asked in MarketPlace for help in rebuilding the Kion manor house, and the only responses I got were from high level crafters. Indeed, all of the lowest level sandstone work on the house has been done by higher level crafters. There's plenty of sandstone left to do, but I've not seen one newer player add a single block or keystone--and I've been watching its progress every day.
Second, the manor house itself requires Tier II and III construction work which, in and of itself, demonstrates that it was never meant to be left solely to the hands of new players.
Similarly, the new mineshafts would take forever and a day for solely young players to rebuild. They're a long haul from the nearest town, Kion--especially so dragging a sandstone or slate disk behind you. Moreover, depending on whether you go east or west from Kion, you will invariably be aggroed by either forest crawlers and huntresses, or greymanes and Saris skeletons at least half the trek to the shaft. I seriously doubt that any level 20 or less player could survive that trip on anything approaching a regular basis.
So, I daresay that were the new construction projects left solely to the efforts of >level 20 players, it would be years before they are completed. And at least on Order, there's enough scaffolding around Istaria as it is.
New content, new tasks, should be enjoyed by all player levels, veteran and rookie alike.