Originally Posted by
Hasai
[img]/Web/Themes/default/images/icon-quote.gif[/img]Kwinn wrote: ....Lastly, manuver elements...here we are a tad weak as we have no cavalry. We do have races and classes that canrun faster than others and of course, dragons can ignore terrian altogther....
Dragons are Air Cavalry. . . . Or they would be, if they could carry other players.
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Yeah, players with parchutes! Vertical envelopment! CURRAHEEE Airborne!
....Some of this CAN be fixed.Let's say the anchors return. Over a given period of time a certain group of anchors appear hither and yon indentified by a badge, either a physical one or in the text name, i.e Anchor of the Red Hand Division. When an anchor is destroyed, two things happen. All surviving mobs return to the anchor corpse and an officer appears out of the shards of the anchor. Now we have another reason to fight. As each division as a finite number of anchors, the last anchor would be the HQ anchor. It would be better protected than any previous anchor from that division, It would spit out more mobs and it's officer would be a General, equaling in toughness at least the old pre-merge AoP....
Superb; an actual, working, military organization. Would they be able to reinforce one-another? If so, if an upper-echelon command structure is destroyed, would the subordinate echelons lose this capability?
I would think they were close enough help, they would. If upper echelons were destroyed, I don't think lower units should necessarily lose cohesion or command and control. By example I offer the german in Russia during WWII after Stalingrad. They were superb, even down to company and platoon level. No reason WA shouldn't be the same way.
....How's 10 Training Points sound?....
Frankly, I'd prefer crystals.
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....Not only would the anchors appear so would other troops to impede our response....
Blocking forces.
....Let's say an anchor pops in the mithril fields. We have unimpeded accesss to the mithril fields and the anchor is gonna die pretty quick. Well, WA decided to impede that access. Groups of critters will patrol EVERY road leading to those fields out to a pre-determined distance. Perhaps a Fang like werewolf leading a crowd of every sort of anti-social type critter you could imagine. The Gifted have to fight their way thru those to get to the anchor....
A flaw: The WA have no anti-air capability. A good commander would pin those blocking forces, then send a flight of dragons in behind the FEBA to either tear-up the next echelon or swing around and and hit those blocking forces in the rear.
True, WA has no AA capability. This is a weakness we should exploit to the fullest. Any army's weakness should be exploited by it's opponent.
....Kwellans can raid nearby towns and settlements, killing NPCs and PCs and possibly worse. I would like to see machines, smelters, anvils, stonecutters etc get blighted....
Search and Destroy operations; I like it, but the LR should be permitted the same.
....Until the blighted structure is cleansed though, using it imparts a 25% penalty in efficiency....
Or, perhaps produce blighted products. That would be interesting.
Nice ideas all in all.
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