By spoons, I'm referring to the classes that do not have both melee(/ranged) and magic incorporated with them - Berserker, Crossbowman, Elemental Archer, Monk, Scout, Spearman and Warrior.
I'm sure we're all aware that players that have spoons as their main classes are far and few. Why? The ability to cast a vast amount of spells aswell as being able to use melee skills efficiently is (and I'll say this very loosely) overpowering.
I'll explain my class labeling a little more densely; knives being the classes that are mainly melee(/ranged) with small spell skill gains and forks being the classes that are mainly spell casters with small melee skill gains.
i.e.
Knives - Battlemage (can also effectively be a fork, however), Chaos Warrior, Guardian, Knight of Creation, Paladin, Ranger, Reaver and the 4 Disciples.
Forks - Blood Mage, Conjurer, Druid, Mage, Shaman, Sorcerer, Spiritist and Wizard.
Spoons - mentioned above.
Note: I left out Cleric and Healer because although they attack with melee(/ranged - Healer and xbow), and thus making them spoons, they are a fork in many situations. And I don't feel like making a "Spork" category.
Why have I labeled the classes like so?
Well, if you consider a dinner table with a load of main course dishes, you have to choose which piece(s) of cutlery to use. Essentially (excepting a few - pasta, etc.) the spoon is used by itself, whereas the knife and fork are very frequently used together.
The same thing can be said about horizons and its adv system, with the dishes being equivalent to mobs. The spoons are rarely (sometimes if ever) used as main classes since they are effective in only a few situations, whereas the knives and forks are quite frequently found with both backing eachother up (Druid/Shaman + Guardian, for example) and thus are effective in almost all situations.
In regards to the pasta, etc. dishes, I'd like to relate that to the small bonuses that a spoon gets when multi-classed with a fork (XX Bolt YY, XX Revitalize YY, XX Attack YY, etc.).
"So what exactly is this guy's suggestion?" You may be asking yourself after reading all the crap above.
Well, I've thought of a few (perhaps a little farfetched) answers;
- All spoons inherit quested abilities that convert their damage to any type of damage (with spirit NOT being ethereal) for a certain amount of time. e.g. damage conversion to mind for 1 min, 10 min cooldown. Or something vaguely similar.
- All spoons inherit a special line of spell that only they can acquire and use. I can think up of a bunch right now: Wind, Water, Earth, Sound, Light, Shadow... Spells that require such skill, I think, would be ones that are only really used to get out of a sticky situation. e.g. Monk xxx casts Shadow replication (creates 1 other being per tier that do not deal damage, but confuse the enemy that leads to them attacking the replications - which is prolly not possible as the game is now... Just increase their dodge/evasion or something ;)). These spells would be limited to user-only-buffing effects, however they would be undispellable and last a fairly short time (30-60 secs).
- All spoons inherit 11 in their main weapon skill and also 7 1hc/1hs/1hp, which eases the pain (talking solo here) of multi-classing a little for schools like Beserker and Spearman who do not currently gain skills outside of their main attack skill.
- All spoons have their epic spells/abilities worked on and implemented first :). This is already in motion now with the coming Burning Archer...
That's about all I have to blabber on about for now. Please forgive any and all sketchiness about my post, I wrote this up fairly quickly.
Yays? Nays? Additions?